| 1 | Alright, so hear me out here. This isn't a suggestion, not a strong one at least, but I would appreciate some help brainstorming some problems with this setup. | 1 | Alright, so hear me out here. This isn't a suggestion, not a strong one at least, but I would appreciate some help brainstorming some problems with this setup. | 
                
                    | 2 | \n | 2 | \n | 
                
                    | 3 | Step 1: Anti-air is simplified. | 3 | Step 1: Anti-air is simplified. | 
                
                    | 4 | \n | 4 | \n | 
                
                    | 5 | There are now only 2 AA turrets. | 5 | There are now only 2 AA turrets. | 
                
                    | 6 | \n | 6 | \n | 
                
                    | 7 | Turret 
            1: 
            Cobra 
            (
            remade)
             
            AA 
            Sniper | 7 | Turret 
            1: 
            Cobra 
            (
            remade)
             
            AA 
            Sniper 
            (
            instant 
            hit,
             
            perfect 
            accuracy 
            laser 
            battery) | 
                
                    | 8 | Metal Cost: 100 | 8 | Metal Cost: 100 | 
                
                    | 9 | Range: 1000 | 9 | Range: 1000 | 
                
                    | 10 | Damage: 300 (20 second reload time) | 10 | Damage: 300 (20 second reload time) | 
                
                    | 11 | Health: 480 | 11 | Health: 480 | 
                
                    | 12 | \n | 12 | \n | 
                
                    | 13 | Turret 2: Razor (remade) | 13 | Turret 2: Razor (remade) | 
                
                    | 14 | Metal Cost: 180 | 14 | Metal Cost: 180 | 
                
                    | 15 | Range: 710 | 15 | Range: 710 | 
                
                    | 16 | Damage per second: 170 (0.1 Refire time) | 16 | Damage per second: 170 (0.1 Refire time) | 
                
                    | 17 | Health: 900 | 17 | Health: 900 | 
                
                    | 18 | \n | 18 | \n | 
                
                    | 19 | \n | 19 | \n | 
                
                    | 20 | Mobile AA: Unit specific alterations, but generally | 20 | Mobile AA: Unit specific alterations, but generally | 
                
                    | 21 | 20% cost drop. | 21 | 20% cost drop. | 
                
                    | 22 | Either range decreased by 10-20% if DPS based, or DPS decreased by 20-30% additional if burst-based. | 22 | Either range decreased by 10-20% if DPS based, or DPS decreased by 20-30% additional if burst-based. | 
                
                    | 23 | Health decreased by an average of 50%. | 23 | Health decreased by an average of 50%. | 
                
                    | 24 | \n | 24 | \n | 
                
                    | 25 | \n | 25 | \n | 
                
                    | 26 | I believe these changes, or something resembling would allow a healthier balance that would allow both gunships and Airplanes to be valid with a bit more diversity. Airplanes, and many gunships would need HP nerfs to compensate. That said, I believe it would open up room for them to be powerful in more diverse ways, without as much of a looming problem of AA. | 26 | I believe these changes, or something resembling would allow a healthier balance that would allow both gunships and Airplanes to be valid with a bit more diversity. Airplanes, and many gunships would need HP nerfs to compensate. That said, I believe it would open up room for them to be powerful in more diverse ways, without as much of a looming problem of AA. | 
                
                    | 27 | \n | 27 | \n | 
                
                    | 28 | \n | 28 | \n | 
                
                    | 29 | Where is this idea crazy, and what problems do people foresee with such a plan? | 29 | Where is this idea crazy, and what problems do people foresee with such a plan? |