1 |
- buff tarantula, at this moment it costs 400m and is unable to counter single shadow: drop price by 50 metal, or increase rate of fire by 10-15%
|
1 |
- buff tarantula, at this moment it costs 400m and is unable to counter single shadow: drop price by 50 metal, or increase rate of fire by 10-15%
|
2 |
- buff hacksaw: I'd suggest to make it slightly cheaper, 360-370 metal.
|
2 |
- buff hacksaw: I'd suggest to make it slightly cheaper, 360-370 metal.
|
3 |
- planes scout, vulture, does not have a clearly defined role now, I think it needs something new, suggestion:
|
3 |
- planes scout, vulture, does not have a clearly defined role now, I think it needs something new, suggestion:
|
4 |
price 800 metal, HP 2000, speed acceleration 2x with d-gun
|
4 |
price 800 metal, HP 2000, speed acceleration 2x with d-gun
|
5 |
So it gets a new clear role - heavy scout with increased range and an ability to see underwater units, suitable for later-game stages, being able to pass through heavy porc lines. Possibly even give it an ability to see part of the enemy base after death for short amount of time(30 secs)
|
5 |
So it gets a new clear role - heavy scout with increased range and an ability to see underwater units, suitable for later-game stages, being able to pass through heavy porc lines. Possibly even give it an ability to see part of the enemy base after death for short amount of time(30 secs)
|
6 |
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|
6 |
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|
7 |
Also
something
shoukd
be
done
with
gunships
rapiers,
they
do
not
have
a
clear
role
now
either.
.
.
Nobody
seems
to
use
them
now.
They
are
expensive,
and
pretty
useless
for
their
price
|
7 |
Also
something
should
be
done
with
gunships
rapiers,
they
do
not
have
a
clear
role
now
either.
.
.
Nobody
seems
to
use
them
now.
They
are
expensive
and
pretty
useless
for
their
price
|