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the post by @googlefrog covers the story pretty neat.
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the post by @googlefrog covers the story pretty neat.
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i have to add the interaction with the terrain.
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i have to add the interaction with the terrain.
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1)
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1)
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i dunno if supcom has terraform. zk has it and i absolutely like this feature. every unit with buildpower can start or assist terraform. walls, ramps, spikes/holes, whatever you like. (unit's pathing adaption is sometimes poor though).
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i dunno if supcom has terraform. zk has it and i absolutely like this feature. every unit with buildpower can start or assist terraform. walls, ramps, spikes/holes, whatever you like. (unit's pathing adaption is sometimes poor though).
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2)
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2)
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technology/factory: beside the "normal factories" , there are some specialized factories, which interact with the geography of a map. hovers can pass water but cannot pass hills. amphibious units walk on ground of sea, if its flat enough. jump-factory's units can pass steep walls with a jump command. spider factory can pass any terrain. the rest is more or less default, tanks, mechs, ...
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technology/factory: beside the "normal factories" , there are some specialized factories, which interact with the geography of a map. hovers can pass water but cannot pass hills. amphibious units walk on ground of sea, if its flat enough. jump-factory's units can pass steep walls with a jump command. spider factory can pass any terrain. the rest is more or less default, tanks, mechs, ...
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there is a trailer on youtube which describes some features:
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there is a trailer on youtube which describes some features:
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https://www.youtube.com/watch?v=jUcqY4GfRpI
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https://www.youtube.com/watch?v=jUcqY4GfRpI
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more media you find in the media tab of the menu on top of the page.
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