1 |
synergy kicks in with 2 already, also you have to keep in mind that the whole unit is designed around synergizing with other units.
|
1 |
synergy kicks in with 2 already, also you have to keep in mind that the whole unit is designed around synergizing with other units.
|
2 |
\n
|
2 |
\n
|
3 |
now
the
problem
with
the
aa
killing
drones
is
that
it
is
only
1
stage
of
a
possible
counter
to
the
funnel,
so
a
few
thousand
metals
to
disable
drones
on
5
times
that
expensive
funnels
is
still
a
lot,
and
it
needs
coordination
with
other
units
to
actually
kill
the
funnel,
and
can
be
countered
itself
by
units
that
come
with
the
funnel.
|
3 |
now
the
problem
with
the
aa
killing
drones
is
that
it
is
only
1
stage
of
a
possible
counter
to
the
funnel,
so
if
you
spend
20%
of
funnel
cost
to
counter
the
drones
its
still
a
lot,
and
it
needs
coordination
with
other
units
to
actually
kill
the
funnel,
and
can
be
countered
itself
by
units
that
come
with
the
funnel.
|
4 |
\n
|
4 |
\n
|
5 |
i dont say its necessarily a bad thing when a unit is complicated to deal with, but its definitly a big deal that you need not 1 direct, but a combined counter to it.
|
5 |
i dont say its necessarily a bad thing when a unit is complicated to deal with, but its definitly a big deal that you need not 1 direct, but a combined counter to it.
|