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Feature request: make Strider Hub reveal location

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Date Editor Before After
5/27/2014 9:36:42 AMGBrankfiendicus_prime before revert after revert
Before After
1 In http://zero-k.info/Battles/Detail/263148 one player "rushes" a strider hub at the start of the game. This is an annoying strategy because either your team protects you for long enough and you get a hero unit out and win the game; or the huge delay until you have anything built disadvantages your team too much and your team loses. So basically, the rusher sits back and gets potential glory whilst the rest of the team sweats to try and hold the line. 1 In http://zero-k.info/Battles/Detail/263148 one player "rushes" a strider hub at the start of the game. This is an annoying strategy because either your team protects you for long enough and you get a hero unit out and win the game; or the huge delay until you have anything built disadvantages your team too much and your team loses. So basically, the rusher sits back and gets potential glory whilst the rest of the team sweats to try and hold the line.
2 \n 2 \n
3 If this strategy could be biased to fail more reliably then it wouldn't matter, because your ELO would drop and balance will compensate. 3 If this strategy could be biased to fail more reliably then it wouldn't matter, because your ELO would drop and balance will compensate.
4 \n 4 \n
5 So my ideas is that the hub gives away it's location ( i. e. similar to Starlight) then building a hub right at the start would attract a lot of attention, indicate your potential nabitude, and tip off your opponent that you lack combat resources in play and may be easier to take out. 5 So my idea is that the hub gives away it's location ( i. e. similar to Starlight) . Then building a hub right at the start would attract a lot of attention, indicate your potential nabitude, and tip off your opponent that you lack combat resources in play and may be easier to take out.