Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Better zoom in?

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
5/22/2014 11:46:21 PMCNrankqwerty3w before revert after revert
5/22/2014 7:09:22 PMCNrankqwerty3w before revert after revert
5/22/2014 7:12:00 AMCNrankqwerty3w before revert after revert
5/22/2014 6:59:02 AMCNrankqwerty3w before revert after revert
5/22/2014 6:55:31 AMCNrankqwerty3w before revert after revert
5/22/2014 6:49:38 AMCNrankqwerty3w before revert after revert
5/22/2014 6:21:11 AMCNrankqwerty3w before revert after revert
5/22/2014 4:15:00 AMCNrankqwerty3w before revert after revert
5/22/2014 4:12:15 AMCNrankqwerty3w before revert after revert
5/22/2014 4:11:00 AMCNrankqwerty3w before revert after revert
5/22/2014 4:09:11 AMCNrankqwerty3w before revert after revert
5/22/2014 4:08:37 AMCNrankqwerty3w before revert after revert
Before After
1 I'm not a lua coder, and it seems the algorithm is hardcoded so I can't find it in the lua files of SupCom, so the only thing I can provide is a speculation. 1 I'm not a lua coder, and it seems the algorithm is hardcoded so I can't find it in the lua files of SupCom, so the only thing I can provide is a speculation.
2 \n 2 \n
3 In SupCom: 3 In SupCom:
4 5km maps have 20 zoom levels, get 45°rotation at level 10. 4 5km maps have 20 zoom levels, get 45°rotation at level 10.
5 10km maps have 23 levels, and the last one isn't a full one, so it's actually 22.5. 5 10km maps have 23 levels, and the last one isn't a full one, so it's actually 22.5.
6 20km maps have 25 levels. 6 20km maps have 25 levels.
7 81km maps have 30 levels, get 45°rotation at level 15. 7 81km maps have 30 levels, get 45°rotation at level 15.
8 \n 8 \n
9 Also if you try to zoom in to the north edge of a map, it feels like the trajectory of the camera movement come close to 4/1 of a circle. 9 Also if you try to zoom in to the north or south edge of a map, it feels like the trajectory of the camera movement come close to 4/1 of a circle.
10 \n 10 \n
11 So it seems the algorithm is really simple, the rotation angle gradually decrease from 90° to 0° at a constant rate from fully zoomed out to the ground. For example, on a 81km map, which has 30 zoom levels, the camera rotate 3° for each zoom level. 11 So it seems the algorithm is really simple, the rotation angle gradually decrease from 90° to 0° at a constant rate from fully zoomed out to the ground. For example, on a 81km map, which has 30 zoom levels, the camera rotate 3° for each zoom level.
12 \n 12 \n
13 Other than this rotation and how SupCom limit the camera movements (force it to be contained in a camera shaped space which also contained the map), the SupCom camera is COFC without free rotating. 13 Other than this rotation and how SupCom limit the camera movements (force it to be contained in a camera shaped space which also contained the map), the SupCom camera is COFC without free rotating.