1 |
@qwerty3w:
Are
you
able
to
implement
this
into
COFC,
or
even
just
write
out
the
algorithm
precisely?
Most
of
us
haven't
played
SupCom
in
years,
if
ever,
and
even
with
the
video
it
seems
like
we
aren't
seeing
the
same
thing.
It
does
look
kinda
neat,
but
there
are
some
edge
cases
with
the
freer
rotation
of
COFC
compared
to
SupCom's
camera,
and
I
suspect
there's
also
more
control
over
zoom
level
in
COFC
as
well.
I've
always
gotten
the
impression
that
SupCom's
camera
just
has
about
6
or
so
height
levels
and
camera
angles,
and
everything
else
is
just
clever
interpolation.
|
1 |
@qwerty3w:
Are
you
able
to
implement
this
into
COFC,
or
even
just
write
out
the
algorithm
precisely?
Most
of
us
haven't
played
SupCom
in
years,
if
ever,
and
even
with
the
video
it
seems
like
we
aren't
seeing
the
same
thing.
It
does
look
kinda
neat,
but
there
are
some
edge
cases
with
the
freer
rotation
of
COFC
compared
to
SupCom's
camera,
and
I
suspect
there's
also
more
control
over
zoom
level
in
COFC
as
well.
I've
always
gotten
the
impression
that
SupCom's
camera
just
has
about
6
or
so
height
levels
and
camera
angles,
and
everything
else
is
just
the
interpolated
transitions
between
them.
|