1 |
I
did
some
simple
research
on
the
camera
controls
of
SupCom,
it
seems
in
SupCom
when
you
zoom
in,
the
camera
won't
move
exactly
towards
the
position
under
your
cursor,
instead
it
would
move
along
a
curve
(
which
is
a
side
effect
of
the
rotation
during
zooming)
,
and
the
position
under
your
cursor
would
end
up
vertically
closer
to
the
middle
of
the
camera.
It
seems
it
is
the
main
reason
why
it
feels
much
better
than
zooming
in
Spring,
without
it
playing
SupCom/WarGame/RUSE/PA
without
minimap
would
have
been
quite
difficult.
|
1 |
I
did
some
simple
research
on
the
camera
controls
of
SupCom,
it
seems
in
SupCom
when
you
zoom
in,
the
camera
won't
move
exactly
towards
the
position
under
your
cursor,
instead
it
would
move
along
a
curve
(
which
is
a
side
effect
of
the
rotation
during
zooming)
,
and
the
position
under
your
cursor
would
end
up
vertically
closer
to
the
middle
of
the
camera.
It
seems
it
is
the
main
reason
why
it
feels
much
better
than
zooming
in
Spring,
without
it
playing
SupCom/WarGame/RUSE/PA
without
minimap
would
be
quite
difficult.
|
3 |
Can we have something similar in Zero-K? I don't mean the rotation, but the effect of the position under your cursor end up closer to the middle of the camera, which might be achievable with a method different to SupCom.
|
3 |
Can we have something similar in Zero-K? I don't mean the rotation, but the effect of the position under your cursor end up closer to the middle of the camera, which might be achievable with a method different to SupCom.
|