1 |
Tank
and
striders
crushing
nearby
small
bots
is
a
really
big
deal,
game
design
wise.
I
don't
know
that
it
is
appropriate
for
Zero-K
in
general,
and
the
only
reason
I
could
see
why
vehicles
would
need
that
would
be
as
a
sort
of
trump
card
against
bots,
which
doesn't
seem
necessary.
Striders
are
rare
enough
that
adding
this
would
probably
not
matter
as
much,
since
they
are
half
rule
of
cool
anyway.
|
1 |
Tanks
and
striders
crushing
nearby
small
bots
is
a
really
big
deal,
game
design
wise.
I
don't
know
that
it
is
appropriate
for
Zero-K
in
general,
and
the
only
reason
I
could
see
why
vehicles
would
need
that
would
be
as
a
sort
of
trump
card
against
bots,
which
doesn't
seem
necessary.
Striders
are
rare
enough
that
adding
this
would
probably
not
matter
as
much,
since
they
are
half
rule
of
cool
anyway.
|
3 |
It doesn't matter if it seems realistic if it doesn't make game design sense. As far as pushing vehicles, ideally vehicles would simply drive out of the way instead of being pushed, but that is tricky to set up efficiently.
|
3 |
It doesn't matter if it seems realistic if it doesn't make game design sense. As far as pushing vehicles, ideally vehicles would simply drive out of the way instead of being pushed, but that is tricky to set up efficiently.
|