3 |
To
clarify,
I
think
that
ZK
will
have
an
easier
time
looking
"good"
by
keeping
expectations
of
new
players
away
from
photo-realism,
given
our
budget.
I'm
starting
to
doubt
this
given
@CaptainBenz's
recent
work
on
the
Thug.
Also,
I
find
outline
makes
it
far
easier
to
differentiate
units
from
terrain
at
even
moderate
zoom
distances
(
~100)
.
|
3 |
To
clarify,
I
think
that
ZK
will
have
an
easier
time
looking
"good"
by
keeping
expectations
of
new
players
away
from
photo-realism,
given
our
budget;
though
I'm
starting
to
doubt
this
given
@CaptainBenz's
recent
work
on
the
Thug.
Also,
I
find
outline
makes
it
far
easier
to
differentiate
units
from
terrain
at
even
moderate
zoom
distances
(
~100)
.
|