1 |
[quote] if it is 4x, fully agree in the name of consistency.[/quote]
|
1 |
[quote] if it is 4x, fully agree in the name of consistency.[/quote]
|
2 |
Units that are unable to shoot when armored state get 4x.
|
2 |
Units that are unable to shoot when armored state get 4x.
|
3 |
\n
|
3 |
\n
|
4 |
This includes:
|
4 |
This includes:
|
5 |
Faraday
|
5 |
Faraday
|
6 |
Gauss
|
6 |
Gauss
|
7 |
Halberd
|
7 |
Halberd
|
8 |
Razor
|
8 |
Razor
|
9 |
Doomsday Machine
|
9 |
Doomsday Machine
|
10 |
Annihilator
|
10 |
Annihilator
|
11 |
\n
|
11 |
\n
|
12 |
Units that are able to shoot when armored get 3x.
|
12 |
Units that are able to shoot when armored get 3x.
|
13 |
\n
|
13 |
\n
|
14 |
This includes:
|
14 |
This includes:
|
15 |
Crabe
|
15 |
Crabe
|
16 |
\n
|
16 |
\n
|
|
|
17 |
If consistency is desired, i would rephrase the criterion as "units that are unable to act in any way get 4x, otherwise 3x".
|
|
|
18 |
\n
|
|
|
19 |
That would put Halberd into 3x category because it can act by moving.
|