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[quote]ZK balancer is not optimised to balance games of 254 players[/quote]
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[quote]ZK balancer is not optimised to balance games of 254 players[/quote]
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I thought it had been improved and uses Chase's twiddle algo (or similar)... looking at zk's code makes me angry everytime... especially when there are multiple Balancer classes and we need to find out which one is used...
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I thought it had been improved and uses Chase's twiddle algo (or similar)... looking at zk's code makes me angry everytime... especially when there are multiple Balancer classes and we need to find out which one is used...
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[quote]paired balancer would only need 10^269 (and produce a beter balance)[/quote]
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[quote]paired balancer would only need 10^269 (and produce a beter balance)[/quote]
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That is still pretty crappy, considering there are less than 10^77 valid combinations...
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That is still pretty crappy, considering there are less than 10^77 valid combinations...
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[img]http://www4b.wolframalpha.com/Calculate/MSP/MSP15391ca2cbh0093di584000032cgad1f104bg667?MSPStoreType=image/gif&s=2&w=219.&h=70.[/img]
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http://www.wolframalpha.com/
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http://www.wolframalpha.com/
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p=254,b=2,sum(binomial(p,k)),k=ceil(p/(1+b)) to (p/2)
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p=254,b=2,sum(binomial(p,k)),k=ceil(p/(1+b)) to (p/2)
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