Post edit history
Bulk bug report
Before | After | ||
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1 | :P but the same rules would apply to 12v12 games, paired balancer would be (much) faster even without filtering (with filtering it would be much much much... faster) | 1 | :P but the same rules would apply to 12v12 games, paired balancer would be (much) faster even without filtering (with filtering it would be much much much... faster) |
2 | \n | ||
3 | actualy you could probably balance a 254 player game using a sequential paired method (what we do when we look at DNA). and it would only cost around 1000-2000 calculations in total, although admitedly less acurate. |