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Date Editor Before After
4/28/2014 2:14:53 PMGBrankKyubey before revert after revert
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1 :P but the same rules would apply to 12v12 games, paired balancer would be (much) faster even without filtering (with filtering it would be much much much... faster) 1 :P but the same rules would apply to 12v12 games, paired balancer would be (much) faster even without filtering (with filtering it would be much much much... faster)
2 \n
3 actualy you could probably balance a 254 player game using a sequential paired method (what we do when we look at DNA). and it would only cost around 1000-2000 calculations in total, although admitedly less acurate.