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[quote]Spider, Jumpy, Hover and Amph.[/quote]
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1 |
[quote]Spider, Jumpy, Hover and Amph.[/quote]
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2 |
Spider - all "raiding" gets shutdown by 1 LLT, the rest of fac is too slow. Works fine on smaller maps with chokepoints that can be avoided by all-terrain. Even then, probably loses to jumpy.
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2 |
Spider - all "raiding" gets shutdown by 1 LLT, the rest of fac is too slow. Works fine on smaller maps with chokepoints that can be avoided by all-terrain. Even then, probably loses to jumpy.
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3 |
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3 |
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4 |
Jumpy - has 3 good units: pyro, puppy, skuttle. Pyro is an excellent raider so the fac is viable on maps where you can get away with only building pyros.
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4 |
Jumpy - has 3 good units: pyro, puppy, skuttle. Pyro is an excellent raider so the fac is viable on maps where you can get away with only building pyros.
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5 |
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5 |
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6 |
Hover - has 3 good units: scrubbers, mace, pene. Can actually fight on par with vehicles on flat maps thanks to the first two.
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6 |
Hover - has 3 good units: scrubbers, mace, pene. Can actually fight on par with vehicles on flat maps thanks to the first two.
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7 |
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7 |
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8 |
Amph - has some weird units, and Drone has shown that many can be used well if microed properly. On land it is still inferior to cloaky fac (archer does counter glaives, but rockospam wins against amphs)
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8 |
Amph - has some weird units, and Drone has shown that many can be used well if microed properly. On land it is still inferior to cloaky fac (archer does counter glaives, but rockospam wins against amphs)
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9 |
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9 |
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10 |
Shields
are
also
"low
tier"
as
1v1
goes.
Subpar
raider,
subpar
skirm
(
rogus
sucks
compared
to
rocko)
,
subpar
riot
(
warrior
is
much
better)
,
subpar
assauls
(
zeus
is
much
better)
.
Felonball
is
nice
but
has
hardcounters.
Roach
is
the
only
redeeming
unit
for
the
fac,
but
it
is
not
enough
to
make
the
whole
fac
worth
building.
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10 |
Shields
-
subpar
raider,
subpar
skirm
(
rogue
sucks
compared
to
rocko)
,
subpar
riot
(
warrior
is
much
better)
,
subpar
assauls
(
zeus
is
much
better)
.
Felonball
is
nice
but
has
hardcounters.
Roach
is
the
only
redeeming
unit
for
the
fac,
but
it
is
not
enough
to
make
the
whole
fac
worth
building.
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11 |
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11 |
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12 |
Gunships:
only
works
if
you
can
surprise
and
rush
your
opponent.
Many
non-specialist
AA
units
can
hit
gunships,
so
the
switch
to
land
is
not
as
effective.
Cons
are
expensive
and
have
almost
no
HP,
that
slows
down
expansion
A
LOT.
|
12 |
Gunships
-
only
works
if
you
can
surprise
and
rush
your
opponent.
Many
non-specialist
AA
units
can
hit
gunships,
so
the
switch
to
land
is
not
as
effective.
Cons
are
expensive
and
have
almost
no
HP,
that
slows
down
expansion
A
LOT.
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13 |
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13 |
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14 |
Fixed
wing
air:
again,
works
rarely
and
mostly
due
to
surprise
effect.
The
damage
bombers
can
output
is
low
due
to
having
to
refuel,
giving
the
opponent
time
to
adapt.
Same
expansion
problem
as
gunships
due
to
weak
cons.
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14 |
Fixed
wing
air
-
again,
works
rarely
and
mostly
due
to
surprise
effect.
The
damage
bombers
can
output
is
low
due
to
having
to
refuel,
giving
the
opponent
time
to
adapt.
Same
expansion
problem
as
gunships
due
to
weak
cons.
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