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[quote]Has been like this always. Also did you try Newtons? Those are amazing.[/quote]
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[quote]Has been like this always. Also did you try Newtons? Those are amazing.[/quote]
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I know you're the dev, but no it hasn't. There was a conscious decision to make shadows dive so they would interact with ground more, for example. You often seem to say "things were always this way" to many queries. Also, see your next point:
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I know you're the dev, but no it hasn't. There was a conscious decision to make shadows dive so they would interact with ground more, for example. You often seem to say "things were always this way" to many queries. Also, see your next point:
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[quote]
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[quote]
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The idea that non-dedicated units can serve as kinda AA is awesome. [/quote]
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The idea that non-dedicated units can serve as kinda AA is awesome. [/quote]
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Well I disagree because it makes air seem very similar to ground units rather than being distinct.
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Well I disagree because it makes air seem very similar to ground units rather than being distinct.
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[quote]
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[quote]
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air fac feels more like using hovercraft than actual flying units.
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air fac feels more like using hovercraft than actual flying units.
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What?[/quote]
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What?[/quote]
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They interact with normal ground all the time, and the basic bomber (shadow/raven) is sluggish feeling. Apart from needing to reload, isn't sluggish air that gets shot by all ground units basically an all-terrain ground fac?
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They interact with normal ground all the time, and the basic bomber (shadow/raven) is sluggish feeling. Apart from needing to reload, isn't sluggish air that gets shot by all ground units basically an all-terrain ground fac?
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[quote]So dies Raven as well, but that's a problem with felons i believe. The bitches are just too good against everything.[/quote]
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[quote]So dies Raven as well, but that's a problem with felons i believe. The bitches are just too good against everything.[/quote]
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So would a start to fixing this be stopping felon shooting air?
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So would a start to fixing this be stopping felon shooting air?
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[quote]Care
to
elaborate?[/quote
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[quote]Care
to
elaborate?[/quote]
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I thought that's what my post was doing.
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I thought that's what my post was doing.
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[quote] /give bomberstrike[/quote]
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[quote] /give bomberstrike[/quote]
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What?
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What?
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[quote]Also since riots are for killing raiders, riots should not be able to target structures and skirmishers. Because it's unfair.
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[quote]Also since riots are for killing raiders, riots should not be able to target structures and skirmishers. Because it's unfair.
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(warning: sarcasm above)[/quote]
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(warning: sarcasm above)[/quote]
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Funny, but poor comparison. No-one is claiming structures are UP or feel wrong.
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Funny, but poor comparison. No-one is claiming structures are UP or feel wrong.
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[quote]Eagle is fine, it has much less damage/cost than Raven, so it can afford to have some extras.
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[quote]Eagle is fine, it has much less damage/cost than Raven, so it can afford to have some extras.
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But Raven itself currently is a low-weight antiheavy assault. I think it's the shadow Raven that should be split into an accurate anti-unit Kestrel missile strike bomber, and a heavier weight inaccurate assault bomber (aka zeppelin, aka Eclipse). [/quote]
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But Raven itself currently is a low-weight antiheavy assault. I think it's the shadow Raven that should be split into an accurate anti-unit Kestrel missile strike bomber, and a heavier weight inaccurate assault bomber (aka zeppelin, aka Eclipse). [/quote]
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I'm not comfortable with one of the two low-weigth options being mainly anti-heavy. Early planes should be worse against coms and better against smaller units.
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I'm not comfortable with one of the two low-weigth options being mainly anti-heavy. Early planes should be worse against coms and better against smaller units.
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