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ZK is on Greenlight!

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Date Editor Before After
4/9/2014 2:34:15 PMCArankPxtl before revert after revert
Before After
1 A 2-minute tutorial for a *lobby* is a terrible way to inform the user. If the lobby is unclear, the UI needs to improve until it's clear. At most a quick easy-to-dismiss infobox when you click each tab the first time would be good. 1 A 2-minute tutorial for a *lobby* is a terrible way to inform the user. If the lobby is unclear, the UI needs to improve until it's clear. At most a quick easy-to-dismiss infobox when you click each tab the first time would be good.
2 \n 2 \n
3 But still, there's a lot of UI improvements the lobby could get - personally I can't stand the way that messages from the ZK bots work, and the battle-room is navigationally just another chat. And obviously the first launch single-player-experience needs tlc - the whole "create an account, now here's mission 1" experience. 3 But still, there's a lot of UI improvements the lobby could get - personally I can't stand the way that messages from the ZK bots work, and the battle-room is navigationally just another chat. And obviously the first launch single-player-experience needs tlc - the whole "create an account, now here's mission 1" experience.
4 \n
5 The problem is a simple lack of man-hours available to work on it. I could take a crack at lobby improvements, but I'm prettymuch swamped with RL crap right now.