1 |
A 2-minute tutorial for a *lobby* is a terrible way to inform the user. If the lobby is unclear, the UI needs to improve until it's clear. At most a quick easy-to-dismiss infobox when you click each tab the first time would be good.
|
1 |
A 2-minute tutorial for a *lobby* is a terrible way to inform the user. If the lobby is unclear, the UI needs to improve until it's clear. At most a quick easy-to-dismiss infobox when you click each tab the first time would be good.
|
3 |
But still, there's a lot of UI improvements the lobby could get - personally I can't stand the way that messages from the ZK bots work, and the battle-room is navigationally just another chat. And obviously the first launch single-player-experience needs tlc - the whole "create an account, now here's mission 1" experience.
|
3 |
But still, there's a lot of UI improvements the lobby could get - personally I can't stand the way that messages from the ZK bots work, and the battle-room is navigationally just another chat. And obviously the first launch single-player-experience needs tlc - the whole "create an account, now here's mission 1" experience.
|