1 |
Implementing sounds into widget. Will commit today/tomorrow.
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1 |
Implementing sounds into widget. Will commit today/tomorrow.
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2 |
If someone wants to make "ultrakill/rampage" and such sounds be my guest. They would fit well I think. Right now only 2 sounds are used for multikill - "impressive", "awesome".
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2 |
If someone wants to make "ultrakill/rampage" and such sounds be my guest. They would fit well I think. Right now only 2 sounds are used for multikill - "impressive", "awesome".
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3 |
\n
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3 |
\n
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4 |
I will also enable announcer by default. But without sounds enabled (In other words: not playing sounds by default). So players just need to go into options and select "Use X sounds" in announcer sound settings. Though I also plan to make a text label appear for few seconds, to accompany important things.
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4 |
I will also enable announcer by default. But without sounds enabled (In other words: not playing sounds by default). So players just need to go into options and select "Use X sounds" in announcer sound settings. Though I also plan to make a text label appear for few seconds, to accompany important things.
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5 |
For example one time things:
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5 |
For example one time things:
|
6 |
-
First
aircraft
(
or
airfac)
spotted
.
|
6 |
-
First
aircraft
(
or
airfac)
spotted
(
enemy)
.
|
7 |
- First strider spotted (enemy).
|
7 |
- First strider spotted (enemy).
|
8 |
-
Commander
lost.
|
8 |
-
Commander
lost
(
only
you)
.
|
9 |
And sometimes this (only once and ignore the rest unless time some time passed):
|
9 |
And sometimes this (only once and ignore the rest unless time some time passed):
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10 |
- Estall (only you).
|
10 |
- Estall (only you).
|
11 |
- Mexcess (entire team).
|
11 |
- Mexcess (entire team).
|
12 |
Labels for combo/multikills too, but they won't appear centered on screen, instead - flash over units death position. Labels will probably feature "doublekill/triplekill/multikill", etc. Since words are not copyrighted.
|
12 |
Labels for combo/multikills too, but they won't appear centered on screen, instead - flash over units death position. Labels will probably feature "doublekill/triplekill/multikill", etc. Since words are not copyrighted.
|
13 |
\n
|
13 |
\n
|
14 |
Edit: Kmar (sound) events implemented. I will implement attrition and flashing labels a bit later.
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14 |
Edit: Kmar (sound) events implemented. I will implement attrition and flashing labels a bit later.
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