Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Alternative sound movement

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
4/3/2014 6:43:29 PMUArankIvica before revert after revert
4/3/2014 6:42:13 PMUArankIvica before revert after revert
4/3/2014 5:07:49 PMUArankIvica before revert after revert
Before After
1 Implementing sounds into widget. Will commit today/tomorrow. 1 Implementing sounds into widget. Will commit today/tomorrow.
2 If someone wants to make "ultrakill/rampage" and such sounds be my guest. They would fit well I think. Right now only 2 sounds are used for multikill - "impressive", "awesome". 2 If someone wants to make "ultrakill/rampage" and such sounds be my guest. They would fit well I think. Right now only 2 sounds are used for multikill - "impressive", "awesome".
3 \n 3 \n
4 I will also enable announcer by default. But without sounds enabled (In other words: not playing sounds by default). So players just need to go into options and select "Use X sounds" in announcer sound settings. Though I also plan to make a text label appear for few seconds, to accompany important things. 4 I will also enable announcer by default. But without sounds enabled (In other words: not playing sounds by default). So players just need to go into options and select "Use X sounds" in announcer sound settings. Though I also plan to make a text label appear for few seconds, to accompany important things.
5 For example one time things: 5 For example one time things:
6 - First aircraft ( or airfac) spotted . 6 - First aircraft ( or airfac) spotted ( enemy) .
7 - First strider spotted (enemy). 7 - First strider spotted (enemy).
8 - Commander lost. 8 - Commander lost ( only you) .
9 And sometimes this (only once and ignore the rest unless time some time passed): 9 And sometimes this (only once and ignore the rest unless time some time passed):
10 - Estall (only you). 10 - Estall (only you).
11 - Mexcess (entire team). 11 - Mexcess (entire team).
12 Labels for combo/multikills too, but they won't appear centered on screen, instead - flash over units death position. Labels will probably feature "doublekill/triplekill/multikill", etc. Since words are not copyrighted. 12 Labels for combo/multikills too, but they won't appear centered on screen, instead - flash over units death position. Labels will probably feature "doublekill/triplekill/multikill", etc. Since words are not copyrighted.
13 \n 13 \n
14 Edit: Kmar (sound) events implemented. I will implement attrition and flashing labels a bit later. 14 Edit: Kmar (sound) events implemented. I will implement attrition and flashing labels a bit later.