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If exploding singus delayed 0.1s before applying damage

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Date Editor Before After
4/1/2014 2:27:52 PMEErankAdminAnarchid before revert after revert
4/1/2014 2:26:53 PMEErankAdminAnarchid before revert after revert
4/1/2014 2:26:30 PMEErankAdminAnarchid before revert after revert
Before After
1 [quote]in combination with the blast radius intesity reduction you have to be very lucky to hit stuff not at center[/quote] 1 [quote]in combination with the blast radius intesity reduction you have to be very lucky to hit stuff not at center[/quote]
2 Considering that spring shock front implementation is a simple timer, if anything is within blast radius of an explosion, it has no chance to escape the shockwave. Nor it will get hit sooner if it runs towards epicenter. 2 Considering that spring shock front implementation is a simple timer, if anything is within blast radius of an explosion, it has no chance to escape the shockwave. Nor it will get hit sooner if it runs towards epicenter.
3 \n 3 \n
4 This is why current Outlaw has such fast-traveling waves. They were "heavier" previously, but this hilarious effect caused stuff to die after it ventured into outlaw radius and left it between waves, never being touched by the visualwave. 4 This is why current Outlaw has such fast-traveling waves. They were "heavier" previously, but this hilarious effect caused stuff to die [i]after[/i] it ventured into outlaw radius and [i]left[/i] it between waves, never being touched by the wave visual.
5 \n 5 \n
6 Exactly the kind of stupid that @Brofessional noted. 6 Exactly the kind of stupid that @Brofessional noted.