1 |
[quote]in combination with the blast radius intesity reduction you have to be very lucky to hit stuff not at center[/quote]
|
1 |
[quote]in combination with the blast radius intesity reduction you have to be very lucky to hit stuff not at center[/quote]
|
2 |
Considering that spring shock front implementation is a simple timer, if anything is within blast radius of an explosion, it has no chance to escape the shockwave. Nor it will get hit sooner if it runs towards epicenter.
|
2 |
Considering that spring shock front implementation is a simple timer, if anything is within blast radius of an explosion, it has no chance to escape the shockwave. Nor it will get hit sooner if it runs towards epicenter.
|
3 |
\n
|
3 |
\n
|
4 |
This
is
why
current
Outlaw
has
such
fast-traveling
waves.
They
were
"heavier"
previously,
but
this
hilarious
effect
caused
stuff
to
die
after
it
ventured
into
outlaw
radius
and
left
it
between
waves,
never
being
touched
by
the
visualwave.
|
4 |
This
is
why
current
Outlaw
has
such
fast-traveling
waves.
They
were
"heavier"
previously,
but
this
hilarious
effect
caused
stuff
to
die
[i]after[/i]
it
ventured
into
outlaw
radius
and
[i]left[/i]
it
between
waves,
never
being
touched
by
the
wave
visual.
|
5 |
\n
|
5 |
\n
|
6 |
Exactly the kind of stupid that @Brofessional noted.
|
6 |
Exactly the kind of stupid that @Brofessional noted.
|