1 |
You won't regret getting into DotA/DotA 2. That's all i'm going to say about that.
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1 |
You won't regret getting into DotA/DotA 2. That's all i'm going to say about that.
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2 |
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2 |
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3 |
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3 |
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4 |
@Skasi:
I
highly
doubt
said
AoS
maps
showed
the
level
of
balance
we
see
since
Icefrog's
days.
Also,
6v6
in
WC3
is
only
possible
without
observer
slots,
which
were/are
sort
of
needed
for
competitive
gaming.
I
mean,
I
don't
claim
to
have
an
absolute
overview
over
all
AoS-like
maps
(
SC
1
was
before
my
time.
.
.
But
thanks
to
the
awesome
map
editor
for
wc3,
basically
everybody
with
half
a
brain
could
make
one
there.
The
numbers
of
those
speak
for
themselves.
.
.
)
,
but
I'd
very
much
be
interested
in
seeing
one
that
features
better
balance
than
DotA
3
years
ago
(
seriously,
1
year
only?
The
second
International
was
already
over
then!)
or
a
hero
more
complex
than
invoker
(
or
old
invoker?)
.
Note
that
both
uniqueness
and
complexity
can
also
be
negative,
if
done
wrong.
:P
|
4 |
@Skasi:
I
highly
doubt
said
AoS
maps
show(
ed)
the
level
of
balance
we
see
since
Icefrog's
days.
Also,
6v6
in
WC3
is
only
possible
without
observer
slots,
which
were/are
sort
of
needed
for
competitive
gaming.
I
mean,
I
don't
claim
to
have
an
absolute
overview
over
all
AoS-like
maps
(
SC
1
was
before
my
time.
.
.
But
thanks
to
the
awesome
map
editor
for
wc3,
basically
everybody
with
half
a
brain
could
make
one
there.
The
numbers
of
those
speak
for
themselves.
.
.
)
,
but
I'd
very
much
be
interested
in
seeing
one
that
features
better
balance
than
DotA
3
years
ago
(
seriously,
1
year
only?
The
second
International
was
already
over
then!)
or
a
hero
more
complex
than
invoker
(
or
old
invoker?)
.
Note
that
both
uniqueness
and
complexity
can
also
be
negative,
if
done
wrong.
:P
|
5 |
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6 |
I pretty much despise all the "pay to unlock/play heroes" moba versions. You actually pay to play a dumbed down version of the original(s). Makes no sense to me. Yeah, scratch what i said earlier about "that's all", but DotA 2 is as free to play as it gets (and we have some very narrow views on what qualifies as F2P around here, apparently).
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6 |
I pretty much despise all the "pay to unlock/play heroes" moba versions. You actually pay to play a dumbed down version of the original(s). Makes no sense to me. Yeah, scratch what i said earlier about "that's all", but DotA 2 is as free to play as it gets (and we have some very narrow views on what qualifies as F2P around here, apparently).
|
7 |
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7 |
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8 |
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8 |
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9 |
1v1 is simply not balanced in a game that was made for 5v5 (well, talking about DotA here, but applies to other mobas, too). If you were to make them all at least sort of viable in 1v1, you'd lose so much variety in terms of possible concepts. I mean, the entire idea of a support hero revolves around helping [i]other[/i] allied heroes in getting their job done.
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9 |
1v1 is simply not balanced in a game that was made for 5v5 (well, talking about DotA here, but applies to other mobas, too). If you were to make them all at least sort of viable in 1v1, you'd lose so much variety in terms of possible concepts. I mean, the entire idea of a support hero revolves around helping [i]other[/i] allied heroes in getting their job done.
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10 |
Unless the matchup is either determined beforehand or a mirrormatch, you would also have blind pregame RPS.
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10 |
Unless the matchup is either determined beforehand or a mirrormatch, you would also have blind pregame RPS.
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11 |
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12 |
All of this doesn't prevent 1v1 tourneys from being organized and both fun and interesting (1v1 still remains a great display for skill and consists of elements that are all vital in winning mid in a 5v5), but unless you design the game around it, it will remain niche.
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12 |
All of this doesn't prevent 1v1 tourneys from being organized and both fun and interesting (1v1 still remains a great display for skill and consists of elements that are all vital in winning mid in a 5v5), but unless you design the game around it, it will remain niche.
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