3 |
Ten years ago there's been AoS maps for WC3 much better than DotA one year ago, or LoL today (except for the interface part, there's only so much you can do with that in WC3). 6v6 was typical, map layout was more interesting, most of them had more things to do throughout the map, even heroes were sometimes more complex and usually there was something very unique for each of the different maps.
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3 |
Ten years ago there's been AoS maps for WC3 much better than DotA one year ago, or LoL today (except for the interface part, there's only so much you can do with that in WC3). 6v6 was typical, map layout was more interesting, most of them had more things to do throughout the map, even heroes were sometimes more complex and usually there was something very unique for each of the different maps.
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5 |
The genre can be very exciting and enjoyable when games are designed to offer variety and be fun to play rather than best-selling. Don't generalize and blame the whole genre just because you might've had bad a experience with some of the modern versions. I feel like most of them were created just because companies noticed DotA's success (=> $$$).
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5 |
The genre can be very exciting and enjoyable when games are designed to offer variety and be fun to play rather than best-selling. Don't generalize and blame the whole genre just because you might've had bad a experience with some of the modern versions. I feel like most of them were created just because companies noticed DotA's success (=> $$$).
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