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Air factory and AA rework suggestion

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Date Editor Before After
3/24/2014 4:13:56 PMAUrankLyth before revert after revert
3/24/2014 4:10:52 PMAUrankLyth before revert after revert
3/24/2014 4:03:52 PMAUrankLyth before revert after revert
3/24/2014 3:50:04 PMAUrankLyth before revert after revert
3/24/2014 3:47:38 PMAUrankLyth before revert after revert
3/24/2014 3:46:58 PMAUrankLyth before revert after revert
Before After
1 Fair comments, I will try to answer. 1 Fair comments, I will try to answer.
2 [quote]Why does there need to be a distinction between high-alt and low-alt bombers? 2 [quote]Why does there need to be a distinction between high-alt and low-alt bombers?
3 [/quote] High alt dies to AA only. Low-alt can die to ground if they are not careful. This is an attempt to restore flying as an interesting and meaningful dynamic, rather than basically turning planes into high-speed hovercraft. 3 [/quote] High alt dies to AA only. Low-alt can die to ground if they are not careful. This is an attempt to maintain flying as an interesting and meaningful dynamic, rather than basically turning planes into high-speed hovercraft.
4 \n 4 \n
5 [quote]Why does Vamp become anti-bomber and Avenger anti-fighter? This is directly opposite to current state.[/quote] This occurs because avengers can believably avoid attacks from larger, less agile aircraft. Which is neccessary for the next point... 5 [quote]Why does Vamp become anti-bomber and Avenger anti-fighter? This is directly opposite to current state.[/quote] This occurs because avengers can believably avoid attacks from larger, less agile aircraft. Which is neccessary for the next point...
6 \n 6 \n
7 [quote]Why are you supposed to "spam bomber" against Avenger?[/quote] Bombers are tanky enough to take limited losses due to low DPS of avenger. On a cost basis, against avengers bombers can kill more targets than they lose. The creates a soft counter structure in air warfare - avenger > vamps > bombers > avenger 7 [quote]Why are you supposed to "spam bomber" against Avenger?[/quote] Bombers are tanky enough to take limited losses due to low DPS of avenger. On a cost basis, against avengers bombers can kill more targets than they lose. The creates a soft counter structure in air warfare - avenger > vamps > bombers > avenger
8 \n 8 \n
9 [quote] 9 [quote]
10 Why does Stiletto need to have real damage on top of disarm? [/quote] To make it a more devastating but very high-risk saturation unit, with a role designed primarily to neutralise breakthroughs into friendly territory (turn around a losing game, rather than rush their singus). Part of this is an aesthetic choice in that high speed high impact airstrikes make for exciting gameplay if they are balanced sensibly. 10 Why does Stiletto need to have real damage on top of disarm? [/quote] To make it a more devastating but very high-risk saturation unit, with a role designed primarily to neutralise breakthroughs into friendly territory (turn around a losing game, rather than rush their singus). Part of this is an aesthetic choice in that high speed high impact airstrikes make for exciting gameplay if they are balanced sensibly.
11 \n 11 \n
12 [quote]Why do you propose removing AOE from AA weapons except flak, when they already have none?[/quote] Screamer definitely has AOE. I suspect others but I need to confirm. 12 [quote]Why do you propose removing AOE from AA weapons except flak, when they already have none?[/quote] Screamer definitely has AOE. I suspect others but I need to confirm.
13 \n 13 \n
14 [quote]Why do you feel it is necessary to remove ground weapon from Avengers?[/quote] Generally ZK appears to favour single-role units. This also makes balancing simpler. 14 [quote]Why do you feel it is necessary to remove ground weapon from Avengers?[/quote] Generally ZK appears to favour single-role units. This also makes balancing simpler.
15 \n 15 \n
16 [quote]Why do you want to increase Hacksaw alpha even further? Does that mean it gets only one huge missile to be easier to spoof? 16 [quote]Why do you want to increase Hacksaw alpha even further? Does that mean it gets only one huge missile to be easier to spoof?
17 [/quote] To account for increased HP on planes, and fitting Hacksaw's role as a hard counter, but in a very small area. Still two missiles. Spoofing is a valid strategy but can be countered with other units. Perhaps an option to set 'only fire at bombers' would be possible? 17 [/quote] To account for increased HP on planes, and fitting Hacksaw's role as a hard counter, but in a very small area. Still two missiles. Spoofing is a valid strategy but can be countered with other units. Perhaps an option to set 'only fire at bombers' would be possible?
18 \n 18 \n
19 I cannot answer the "how" - you may have a point. I realise I am not a dev, but I am an experienced air player and I sincerely have tried to suggest thoughtful changes. While of course the probability of total acceptance is 0, but still thought it would generate interesting discussion. 19 I cannot answer the "how" - you may have a point. I realise I am not a dev, but I am an experienced air player and I sincerely have tried to suggest thoughtful changes. While of course the probability of total acceptance is 0, but still thought it would generate interesting discussion.