1 |
Fair comments, I will try to answer.
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1 |
Fair comments, I will try to answer.
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2 |
[quote]Why does there need to be a distinction between high-alt and low-alt bombers?
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2 |
[quote]Why does there need to be a distinction between high-alt and low-alt bombers?
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3 |
[/quote]
High
alt
dies
to
AA
only.
Low-alt
can
die
to
ground
if
they
are
not
careful.
This
is
an
attempt
to
restore
flying
as
an
interesting
and
meaningful
dynamic,
rather
than
basically
turning
planes
into
high-speed
hovercraft.
|
3 |
[/quote]
High
alt
dies
to
AA
only.
Low-alt
can
die
to
ground
if
they
are
not
careful.
This
is
an
attempt
to
maintain
flying
as
an
interesting
and
meaningful
dynamic,
rather
than
basically
turning
planes
into
high-speed
hovercraft.
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4 |
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4 |
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5 |
[quote]Why does Vamp become anti-bomber and Avenger anti-fighter? This is directly opposite to current state.[/quote] This occurs because avengers can believably avoid attacks from larger, less agile aircraft. Which is neccessary for the next point...
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5 |
[quote]Why does Vamp become anti-bomber and Avenger anti-fighter? This is directly opposite to current state.[/quote] This occurs because avengers can believably avoid attacks from larger, less agile aircraft. Which is neccessary for the next point...
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6 |
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7 |
[quote]Why are you supposed to "spam bomber" against Avenger?[/quote] Bombers are tanky enough to take limited losses due to low DPS of avenger. On a cost basis, against avengers bombers can kill more targets than they lose. The creates a soft counter structure in air warfare - avenger > vamps > bombers > avenger
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7 |
[quote]Why are you supposed to "spam bomber" against Avenger?[/quote] Bombers are tanky enough to take limited losses due to low DPS of avenger. On a cost basis, against avengers bombers can kill more targets than they lose. The creates a soft counter structure in air warfare - avenger > vamps > bombers > avenger
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8 |
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9 |
[quote]
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9 |
[quote]
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10 |
Why does Stiletto need to have real damage on top of disarm? [/quote] To make it a more devastating but very high-risk saturation unit, with a role designed primarily to neutralise breakthroughs into friendly territory (turn around a losing game, rather than rush their singus). Part of this is an aesthetic choice in that high speed high impact airstrikes make for exciting gameplay if they are balanced sensibly.
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10 |
Why does Stiletto need to have real damage on top of disarm? [/quote] To make it a more devastating but very high-risk saturation unit, with a role designed primarily to neutralise breakthroughs into friendly territory (turn around a losing game, rather than rush their singus). Part of this is an aesthetic choice in that high speed high impact airstrikes make for exciting gameplay if they are balanced sensibly.
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11 |
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12 |
[quote]Why do you propose removing AOE from AA weapons except flak, when they already have none?[/quote] Screamer definitely has AOE. I suspect others but I need to confirm.
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12 |
[quote]Why do you propose removing AOE from AA weapons except flak, when they already have none?[/quote] Screamer definitely has AOE. I suspect others but I need to confirm.
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13 |
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14 |
[quote]Why do you feel it is necessary to remove ground weapon from Avengers?[/quote] Generally ZK appears to favour single-role units. This also makes balancing simpler.
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14 |
[quote]Why do you feel it is necessary to remove ground weapon from Avengers?[/quote] Generally ZK appears to favour single-role units. This also makes balancing simpler.
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16 |
[quote]Why do you want to increase Hacksaw alpha even further? Does that mean it gets only one huge missile to be easier to spoof?
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16 |
[quote]Why do you want to increase Hacksaw alpha even further? Does that mean it gets only one huge missile to be easier to spoof?
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17 |
[/quote] To account for increased HP on planes, and fitting Hacksaw's role as a hard counter, but in a very small area. Still two missiles. Spoofing is a valid strategy but can be countered with other units. Perhaps an option to set 'only fire at bombers' would be possible?
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17 |
[/quote] To account for increased HP on planes, and fitting Hacksaw's role as a hard counter, but in a very small area. Still two missiles. Spoofing is a valid strategy but can be countered with other units. Perhaps an option to set 'only fire at bombers' would be possible?
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19 |
I cannot answer the "how" - you may have a point. I realise I am not a dev, but I am an experienced air player and I sincerely have tried to suggest thoughtful changes. While of course the probability of total acceptance is 0, but still thought it would generate interesting discussion.
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19 |
I cannot answer the "how" - you may have a point. I realise I am not a dev, but I am an experienced air player and I sincerely have tried to suggest thoughtful changes. While of course the probability of total acceptance is 0, but still thought it would generate interesting discussion.
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