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Balance Feedback 03/2014

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Date Editor Before After
3/11/2014 3:44:30 PMCArankPxtl before revert after revert
Before After
1 Fine, in that vein: 1 Fine, in that vein:
2 \n 2 \n
3 I haven't had enough experience with the Jumpbots to know exactly what the problem is, but I never have any success with them except punishing newbies by tearing down their factories and eco with pyros while their raiders and comms struggle to weave through their own base to rescue the burning base. While this is fun when I do it, it's not good gameplay. And otherwise? Well, I fail with every lab, but the Jumpbots seem to be handicapped-even-further. 3 I haven't had enough experience with the Jumpbots to know exactly what the problem is, but I never have any success with them except punishing newbies by tearing down their factories and eco with pyros while their raiders and comms struggle to weave through their own base to rescue the burning base. While this is fun when I do it, it's not good gameplay. And otherwise? Well, I fail with every lab, but the Jumpbots seem to be handicapped-even-further.
4 \n 4 \n
5 And yes, I agree that the Outlaw is bad for shieldbot gameplay because it counters cloak. 5 And yes, I agree that the Outlaw is bad for shieldbot gameplay because it counters cloak.
6 \n
7 And yes, the Tremor seems too expensive for the service (cracking shields and smoothing terrain without damaging much) it provides.