| 1 | My unrequested opinions about what to do about the various problems you've described: | 1 | My unrequested opinions about what to do about the various problems you've described: | 
                
                    | 2 | \n | 2 | \n | 
                
                    | 3 | 1)
             
            On 
            comm/bomber 
            interaction: 
            putting 
            this 
            on 
            a 
            module 
            creates 
            pre-game 
            counter.
             
             
            *If* 
            comm 
            needs 
            an 
            AA 
            weapon,
             
            it 
            should 
            be 
            stock.
             
             
            A 
            core 
            part 
            of 
            every 
            comm 
            chassis. | 3 | 1)
             
            On 
            comm/bomber 
            interaction: 
            putting 
            this 
            on 
            a 
            module 
            creates 
            pre-game 
            counter.
             
             
            *If* 
            comm 
            needs 
            an 
            AA 
            weapon,
             
            it 
            should 
            be 
            stock.
             
             
            A 
            core 
            part 
            of 
            every 
            comm 
            chassis.
             
             
            Perhaps 
            a 
            new 
            slot 
            would 
            be 
            the 
            way 
            to 
            go: 
            a 
            T1 
            "anti-air 
            weapon" 
            slot,
             
            with 
            a 
            T0 
            baseline 
            AA 
            equivalent 
            to 
            the 
            pew-pew. | 
                
                    | 4 | \n | 4 | \n | 
                
                    | 5 | 2) Wolverine: it should be a boat.  Obviously there is no model for this, but still: it should be a boat.  Ships need a way to shoot and defend in-land, and Vehicles need a slow entrenched second artillery unit like a hole in the head. | 5 | 2) Wolverine: it should be a boat.  Obviously there is no model for this, but still: it should be a boat.  Ships need a way to shoot and defend in-land, and Vehicles need a slow entrenched second artillery unit like a hole in the head. | 
                
                    | 6 | \n | 6 | \n | 
                
                    | 7 | 3) Outlaw is a great unit, but it does not belong in the shieldfac for all the reasons you described.  Move it *anywhere* else.  Make it an amphib, make it a jumpy, make it a hover (let it shoot into the water!), whatever.  Then either drop the weight on the Felon or just give the Shieldbots a vanilla, traditional riot. | 7 | 3) Outlaw is a great unit, but it does not belong in the shieldfac for all the reasons you described.  Move it *anywhere* else.  Make it an amphib, make it a jumpy, make it a hover (let it shoot into the water!), whatever.  Then either drop the weight on the Felon or just give the Shieldbots a vanilla, traditional riot. | 
                
                    | 8 | \n | 8 | \n | 
                
                    | 9 | 4) Agree that slowing-down the Blastwing would be good.  While I'm not sure the unit should *exist*, I figure it could be formatted as an anti-raider defensive unit to keep it useful while removing its cheesing. | 9 | 4) Agree that slowing-down the Blastwing would be good.  While I'm not sure the unit should *exist*, I figure it could be formatted as an anti-raider defensive unit to keep it useful while removing its cheesing. | 
                
                    | 10 | \n | 10 | \n | 
                
                    | 11 | @Anarchid:  Now that torps shoot hovers, the Sonic Gun might be able to make a comeback (with less-OP stats).  Problem with old Sonic Gun was that it could hit hovers from underwater, something that nothing else can do... which is no longer the case. | 11 | @Anarchid:  Now that torps shoot hovers, the Sonic Gun might be able to make a comeback (with less-OP stats).  Problem with old Sonic Gun was that it could hit hovers from underwater, something that nothing else can do... which is no longer the case. |