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Personally, i believe that in a FFA, [b]there is no silver or bronze. One player wins and the rest are losers.[/b]
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Personally, i believe that in a FFA, [b]there is no silver or bronze. One player wins and the rest are losers.[/b]
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Otherwise, all kinds of unwanted behavior appear, like people not even trying to win the game, instead teaming up with the leader in order to get second place. I believe [b]everyone must fight for the win, without any sort of compromise[/b].
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Otherwise, all kinds of unwanted behavior appear, like people not even trying to win the game, instead teaming up with the leader in order to get second place. I believe [b]everyone must fight for the win, without any sort of compromise[/b].
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This does make it harder to set a proper "tournament", as it would be very difficult to rank the non-winning players.
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This does make it harder to set a proper "tournament", as it would be very difficult to rank the non-winning players.
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One solution i see is some sort of "reverse elimination" mode, where FFAs are played repeatedly, with winners being "knocked-in" into the finals. Once you have 4-6 winners, these duke it out against each other in the final FFA.
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One solution i see is some sort of "reverse elimination" mode, where FFAs are played repeatedly, with winners being "knocked-in" into the finals. Once you have 4-6 winners, these duke it out against each other in the final FFA.
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The exact set up depends heavily on the number of people who participate.
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The exact set up depends heavily on the number of people who participate.
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Another problem is that an average FFA usually takes very long time. 2+ hour games are not unheard of. This means that even if just 3 rounds of FFAs are played, the whole thing might take up very large amounts of time.
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Another problem is that an average FFA usually takes very long time. 2+ hour games are not unheard of. This means that even if just 3 rounds of FFAs are played, the whole thing might take up very large amounts of time.
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As for the maps, we should try and avoid the most porcy map, to try and minimise the time for each FFA. Azure Rampart, Castles and, Hunters are the best examples of porcy FFA maps to avoid. I would also be against gimmick maps like "the fastest map possible", or whatever was the name.
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Anyway, i think many people already know how much i love FFAs, so yeah, i totally want to join.
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Anyway, i think many people already know how much i love FFAs, so yeah, i totally want to join.
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