1 |
E-stall (and metal-excess) should [i]always[/i] play some audio cue. There shouldn't be a special soundtrack for these events, there should be (somewhat unintrusive but still distinctive) noises informing the player!
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1 |
E-stall (and metal-excess) should [i]always[/i] play some audio cue. There shouldn't be a special soundtrack for these events, there should be (somewhat unintrusive but still distinctive) noises informing the player!
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2 |
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2 |
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3 |
Like, when you're stalling energy, you hear electric fizzling and crackling ("stuff running out of power").
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3 |
Like, when you're stalling energy, you hear electric fizzling and crackling ("stuff running out of power").
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4 |
When you excess metal... I dunno, the thunder of iron bars falling to the ground? D: Maybe a distant rumble would do. Needs to be more prominent if your entire team is excessing (as opposed to your m overflowing to allies).
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4 |
When you excess metal... I dunno, the thunder of iron bars falling to the ground? D: Maybe a distant rumble would do. Needs to be more prominent if your entire team is excessing (as opposed to your m overflowing to allies).
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5 |
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5 |
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6 |
[i]That[/i]
would
be
extremely
helpful
to
many
players,
i'm
convinced.
|
6 |
[i]That[/i]
would
be
extremely
helpful
to
many
players,
i'm
convinced.
I
mean,
yes,
there's
those
bars
in
your
peripheral
vision,
but
especially
newer
players
will
be
guided
by
those
cues
i
guess.
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