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Quakesounds

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Date Editor Before After
3/2/2014 1:46:49 PMUArankIvica before revert after revert
2/26/2014 4:51:40 PMUArankIvica before revert after revert
2/25/2014 9:29:54 PMUArankIvica before revert after revert
2/25/2014 9:28:58 PMUArankIvica before revert after revert
2/25/2014 5:31:32 PMUArankIvica before revert after revert
2/25/2014 11:33:58 AMUArankIvica before revert after revert
2/25/2014 10:15:22 AMUArankIvica before revert after revert
2/25/2014 9:57:45 AMUArankIvica before revert after revert
2/25/2014 9:57:31 AMUArankIvica before revert after revert
2/25/2014 9:56:55 AMUArankIvica before revert after revert
2/25/2014 9:55:14 AMUArankIvica before revert after revert
Before After
1 Edit: So what do you think about making announcer or some kind of trigger that will react to events happening in the game (examples below) and change music and/or play some sfx? 1 Edit: So what do you think about making announcer or some kind of trigger that will react to events happening in the game (examples below) and change music and/or play some sfx?
2 Examples: 2 Examples:
3 1) Dante rush (enemy team built dante/krow or another strider very quickly and is moving towards your base). 3 1) Dante rush (enemy team built dante/krow or another strider very quickly and is moving towards your base).
4 2) Skuttle uncloaks next to commander/strider or strategical building (fusion/singu). 4 2) Skuttle uncloaks next to commander/strider or strategical building (fusion/singu).
5 3) Landunit was killed in midair. (doesn't happen too often unless newton?) 5 3) Landunit was killed in midair. (doesn't happen too often unless newton?)
6 4) Enemy team almost finished building superweapon or already did. 6 4) Enemy team almost finished building superweapon or already did.
7 5) And so on... 7 5) And so on...
8 Naturally it should abide inLoS. So you won't hear event until you see it first. What do you think? 8 Naturally it should abide inLoS. So you won't hear event until you see it first. What do you think?
9 \n 9 \n
10 As an experiment I coded quick [url=https://code. google. com/p/zero-k/source/detail?r=12792]zk-announcer[/url] with 4 events ( not music, but voice sfx) . You can try it out in test hosts. Also, if you are annoyed by them you can disable them easily, by either disabling widgets or going to settings -> sound -> announcer and toggle on/off state. 10 As an experiment I coded quick [url=https://code. google. com/p/zero-k/source/detail?r=12792]zk-announcer[/url] with 4 events ( not music, but voice sfx, it's disabled by default, press F11 and search for "Announcer") . You can try it out in test hosts. Also, if you are annoyed by them you can disable them easily, by either disabling widgets or going to settings -> sound -> announcer and toggle on/off state.
11 It's not really hard to make a music changing too, but I need some example music for that. Just give some suggestions (when it should play) and links. 11 It's not really hard to make a music changing too, but I need some example music for that. Just give some suggestions (when it should play) and links.
12 \n 12 \n
13 Edit: There is now a [url=http://zero-k.info/Wiki/SituationalMusicSuggestions]wiki page[/url] discussing what could be implemented regarding dynamic music (event triggered). 13 Edit: There is now a [url=http://zero-k.info/Wiki/SituationalMusicSuggestions]wiki page[/url] discussing what could be implemented regarding dynamic music (event triggered).
14 \n 14 \n
15 -deleted non-free content- 15 -deleted non-free content-