1 |
Edit: So what do you think about making announcer or some kind of trigger that will react to events happening in the game (examples below) and change music and/or play some sfx?
|
1 |
Edit: So what do you think about making announcer or some kind of trigger that will react to events happening in the game (examples below) and change music and/or play some sfx?
|
2 |
Examples:
|
2 |
Examples:
|
3 |
1) Dante rush (enemy team built dante/krow or another strider very quickly and is moving towards your base).
|
3 |
1) Dante rush (enemy team built dante/krow or another strider very quickly and is moving towards your base).
|
4 |
2) Skuttle uncloaks next to commander/strider or strategical building (fusion/singu).
|
4 |
2) Skuttle uncloaks next to commander/strider or strategical building (fusion/singu).
|
5 |
3) Landunit was killed in midair. (doesn't happen too often unless newton?)
|
5 |
3) Landunit was killed in midair. (doesn't happen too often unless newton?)
|
6 |
4) Enemy team almost finished building superweapon or already did.
|
6 |
4) Enemy team almost finished building superweapon or already did.
|
7 |
5) And so on...
|
7 |
5) And so on...
|
8 |
Naturally it should abide inLoS. So you won't hear event until you see it first. What do you think?
|
8 |
Naturally it should abide inLoS. So you won't hear event until you see it first. What do you think?
|
9 |
\n
|
9 |
\n
|
10 |
As
an
experiment
I
coded
quick
[url=https://code.
google.
com/p/zero-k/source/detail?r=12792]zk-announcer[/url]
with
4
events
(
not
music,
but
voice
sfx)
.
You
can
try
it
out
in
test
hosts.
Also,
if
you
are
annoyed
by
them
you
can
disable
them
easily,
by
either
disabling
widgets
or
going
to
settings
->
sound
->
announcer
and
toggle
on/off
state.
|
10 |
As
an
experiment
I
coded
quick
[url=https://code.
google.
com/p/zero-k/source/detail?r=12792]zk-announcer[/url]
with
4
events
(
not
music,
but
voice
sfx,
it's
disabled
by
default,
press
F11
and
search
for
"Announcer")
.
You
can
try
it
out
in
test
hosts.
Also,
if
you
are
annoyed
by
them
you
can
disable
them
easily,
by
either
disabling
widgets
or
going
to
settings
->
sound
->
announcer
and
toggle
on/off
state.
|
11 |
It's not really hard to make a music changing too, but I need some example music for that. Just give some suggestions (when it should play) and links.
|
11 |
It's not really hard to make a music changing too, but I need some example music for that. Just give some suggestions (when it should play) and links.
|
12 |
\n
|
12 |
\n
|
13 |
Edit: There is now a [url=http://zero-k.info/Wiki/SituationalMusicSuggestions]wiki page[/url] discussing what could be implemented regarding dynamic music (event triggered).
|
13 |
Edit: There is now a [url=http://zero-k.info/Wiki/SituationalMusicSuggestions]wiki page[/url] discussing what could be implemented regarding dynamic music (event triggered).
|
14 |
\n
|
14 |
\n
|
15 |
-deleted non-free content-
|
15 |
-deleted non-free content-
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