1 |
It
would
probably
be
more
correct
to
say
that
we
care
more
about
land
balance
than
sea
balance.
Amph
and
hover
are
both
interesting
as
land
factories,
and
increasingly
viable
these
days
both
due
to
changes
to
the
game
or
metagame.
So
we're
concerned
mostly
with
that.
|
1 |
It
would
probably
be
more
correct
to
say
that
we
care
more
about
land
balance
than
sea
balance.
Amph
and
hover
are
both
interesting
as
land
factories,
and
increasingly
viable
these
days
both
due
to
changes
to
the
game
or
metagame.
So
we're
concerned
mostly
with
that
(
Though
Licho
disagrees)
.
|
3 |
However, there are a lot of things that can be done to amph and hover that would not change their land matchups at all: Something as drastic as torpedoes hitting hovers or ALL underwater units being required to surface to fire would not change their land matchups (And would only slightly change puddle maps, probably in the positive).
|
3 |
However, there are a lot of things that can be done to amph and hover that would not change their land matchups at all: Something as drastic as torpedoes hitting hovers or ALL underwater units being required to surface to fire would not change their land matchups (And would only slightly change puddle maps, probably in the positive).
|