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Jump Jet Balance

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Date Editor Before After
2/14/2014 11:51:02 PMPLrankFailer before revert after revert
2/14/2014 11:40:43 PMPLrankFailer before revert after revert
2/14/2014 11:39:32 PMPLrankFailer before revert after revert
2/14/2014 11:34:41 PMPLrankFailer before revert after revert
2/14/2014 11:32:35 PMPLrankFailer before revert after revert
Before After
1 To fix whole JJ fac we need a unit taht has similar weapon to banisher. Long reload, high alpha, mid range, mid AoE. If placed on legs, with fancy jupmy engines (yay!) it would be less... creepy than banisher, and that would make a nice skirmisher, and also has great synergy with placeholder. 1 To fix whole JJ fac we need a unit taht has similar weapon to banisher. Long reload, high alpha, mid range, mid AoE. If placed on legs, with fancy jupmy engines (yay!) it would be less... creepy than banisher, and that would make a nice skirmisher, and also has great synergy with placeholder.
2 Also moderator should have rackeeter-like style of attacking enemy, and slightly bigger range, so it can suppot ur/ally's units from behind front line. Also adding it a bit of dmg (just like an outlaw) wouldnt do much harm... I guess. 2 Also moderator should have rackeeter-like style of attacking enemy, and slightly bigger range, so it can suppot ur/ally's units from behind front line. Also adding it a bit of dmg (just like an outlaw) wouldnt do much harm... I guess.
3 I also though of some kind of new feature. We have EMP which disables units, we have disarm which makes units harmless, but movable. Can we make ''glue'' weapons, which will make uunits motionless, but still capable to defend for few seconds?
4 Giving moderator this kind of stuff and adding a bit of AoE would synergy with placeholder nicely (clusterfuck enemy units with PH then keep them in place with moderator and burn with FW).