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ZK has a lot of mantra going around reducing tedium with power of automation.
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ZK has a lot of mantra going around reducing tedium with power of automation.
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A lot o those things are actually generic Spring functionality, some are a buffed version of native Spring ui conventions, and many many are "cheat widgets" embraced by the game's philosophy of anti-qwoppiness.
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A lot o those things are actually generic Spring functionality, some are a buffed version of native Spring ui conventions, and many many are "cheat widgets" embraced by the game's philosophy of anti-qwoppiness.
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Notable examples:
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Notable examples:
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- area mex command
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- area mex command
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- area attack
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- area attack
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- area reclaim
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- area reclaim
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- area repair
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- area repair
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- area guard
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- area guard
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- factory repeat
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- factory repeat
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- infinite factory queue
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- infinite factory queue
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- orders for units leaving the factory, inc. fight-rally, patrol-rally, etc
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- orders for units leaving the factory, inc. fight-rally, patrol-rally, etc
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- unit states for factories to bestow upon units leaving factory
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- unit states for factories to bestow upon units leaving factory
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- custom formations
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- custom formations
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- unitAI (autoskirm, autoswarm)
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- unitAI (autoskirm, autoswarm)
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- newton ramp (once a "cheat", now you have a button on each newton)
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- newton ramp (once a "cheat", now you have a button on each newton)
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- overdrive doesn't require microing your metal converters and spreads energy investment optimally
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- overdrive doesn't require microing your metal converters and spreads energy investment optimally
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- units entering cloak state will mostly hold fire
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- units entering cloak state will mostly hold fire
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- you can set initial states for your units
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- you can set initial states for your units
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- communism sharing in teamgames
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- communism sharing in teamgames
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- automated energy sharing in teamgames when you excess and allies stall
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- automated energy sharing in teamgames when you excess and allies stall
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- tons of other stuff
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- tons of other stuff
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Having a widget to issue commands to your commander while game is still loading / counting down would reduce the hectic tedium of having to queue morph, fac, raider, 3mex, 2llt all at the same time.
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Having a widget to issue commands to your commander while game is still loading / counting down would reduce the hectic tedium of having to queue morph, fac, raider, 3mex, 2llt all at the same time.
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I can't see how it would harm the game if this was allowed by default. Thus far, though, it seems like @[2up]knorke has a three seconds advantage which doesn't seem to let him win.
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I can't see how it would harm the game if this was allowed by default. Thus far, though, it seems like @[2up]knorke has a three seconds advantage which doesn't seem to let him win.
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If other games stem this innovation and require you to play QWOP with your units and/or economy, IMO, it's their loss.
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If other games stem this innovation and require you to play QWOP with your units and/or economy, IMO, it's their loss.
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I see how manualness of control can be a selling point to some games. For instance, an automated Flappy Bird would actually play a bit different.
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I just don't see those games as good games, and i feel repulsed when i have to play them. I guess i have low tedium tolerance.
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(BTW i think BA has a widget like that, called Initial Queue)
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(BTW i think BA has a widget like that, called Initial Queue)
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