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Goliath could use a buff

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Date Editor Before After
2/4/2014 7:41:30 PMAUrankAdminSaktoth before revert after revert
2/4/2014 7:40:55 PMAUrankAdminSaktoth before revert after revert
Before After
1 @Anarchid 1 @Anarchid
2 That would be 1700 damage, a Sumo would still regenerate that down to 500 per shot (assuming full health). 2 That would be 1700 damage, a Sumo would still regenerate that down to 500 per shot (assuming full health).
3 \n 3 \n
4 The more HP a unit has, the more slow damage it regenerates, while the more damage you put on your slow beam the higher your 1 or 2-shot threshold goes for smaller units like Ravagers (To the extent you could slow a whole pack one by one as they approach). 4 The more HP a unit has, the more slow damage it regenerates, while the more damage you put on your slow beam the higher your 1 or 2-shot threshold goes for smaller units like Ravagers (To the extent you could slow a whole pack one by one as they approach).
5 \n 5 \n
6 I suppose you could increase the RoF to like 13s, allowing every unit to regen away the whole 50% slow damage between goliath shots, then give it some absurd amount of slow damage so that it 1-shots most units to 50%. But 13s is almost 4x longer than the reload on the main gun. 6 I suppose you could increase the RoF to like 13s, allowing every unit to regen away the whole 50% slow damage between goliath shots, then give it some absurd amount of slow damage so that it 1-shots most units to 50%. But 13s is almost 4x longer than the reload on the main gun.
7 \n 7 \n
8 Increasing the rate of fire or changing the degen mechanic is the only way to go. As such I've commited a change reducing the Goliaths RoF to 1 but keeping slow damage intact. It now slows reapers very fast and can keep 2 slowed fairly easily. 8 Increasing the rate of fire or changing the degen mechanic is the only way to go. As such I've commited a change reducing the Goliaths slow RoF to 1 but keeping slow DPS intact. It now slows reapers very fast and can keep 2 slowed fairly easily.
9 \n 9 \n
10 @Pxtl: I don't think there is anything to do about it, the other factories make it more acceptable by usually being split into riot/antiheavy (Outlaw/Racketeer). But Panther can also be used in an anti-heavy capacity (Not sure if that's desirable but I think it's a bit unavoidable). 10 @Pxtl: I don't think there is anything to do about it, the other factories make it more acceptable by usually being split into riot/antiheavy (Outlaw/Racketeer). But Panther can also be used in an anti-heavy capacity (Not sure if that's desirable but I think it's a bit unavoidable).