1 |
The usefulness of goliath is more or less irrelevant in 1v1. Games rarely get to the stage where goliaths can be fielded in any signficant numbers. Still, it's a cool unit, so it's a pity that it usually isn't worth the cost. I generally only make it when I can morph it from a reaper and thus enjoy the benefits of free buildpower and reduced rally time (can morph it near the battlefield).
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1 |
The usefulness of goliath is more or less irrelevant in 1v1. Games rarely get to the stage where goliaths can be fielded in any signficant numbers. Still, it's a cool unit, so it's a pity that it usually isn't worth the cost. I generally only make it when I can morph it from a reaper and thus enjoy the benefits of free buildpower and reduced rally time (can morph it near the battlefield).
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2 |
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2 |
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3 |
Goliath mainly suffers from two problems:
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3 |
Goliath mainly suffers from two problems:
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4 |
1) Role overlaps too much with reaper
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4 |
1) Role overlaps too much with reaper
|
5 |
2) Gets outclassed by other units of it's price range in terms of what it brings to the table
|
5 |
2) Gets outclassed by other units of it's price range in terms of what it brings to the table
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6 |
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6 |
\n
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7 |
What's
the
point
of
building
a
goliath
when
you
can
just
keep
making
reapers?
Sure,
higher
weight
allows
it
to
survive
even
better
than
reapers,
but
it's
also
|
7 |
What's
the
point
of
building
a
goliath
when
you
can
just
keep
making
reapers?
Sure,
higher
weight
allows
it
to
survive
even
better
than
reapers,
but
it's
also
slower
and
worse
vs
most
(
almost
all)
units
in
a
straight
up
fight.
A
goliath
isn't
usually
scarier
to
face
than
the
same
cost
in
reapers.
|
8 |
slower and worse vs most (almost all) units in a straight up fight. A goliath isn't usually scarier to face than the same cost in reapers.
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9 |
\n
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8 |
\n
|
10 |
Here's the list of other units in goliath's (2200 metal) cost range:
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9 |
Here's the list of other units in goliath's (2200 metal) cost range:
|
11 |
Grizzly - 2000 metal
|
10 |
Grizzly - 2000 metal
|
12 |
Sumo - 2000 metal
|
11 |
Sumo - 2000 metal
|
13 |
Ultimatum - 2000 metal
|
12 |
Ultimatum - 2000 metal
|
14 |
Crabe - 1600 metal
|
13 |
Crabe - 1600 metal
|
15 |
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|
14 |
\n
|
16 |
All of those units share a trait - they all excel at something. Something that other units of these respective factories don't offer. Be it the long range skirm/assault grizzly, be it the ultimate antiheavy ultimatum, be it the crabe that can single handedly take down whole armies with it's AOE or be it the generalist sumo, which excels at crushing blobs of anything while being able to duke it out with heavies in a close quarter fight.
|
15 |
All of those units share a trait - they all excel at something. Something that other units of these respective factories don't offer. Be it the long range skirm/assault grizzly, be it the ultimate antiheavy ultimatum, be it the crabe that can single handedly take down whole armies with it's AOE or be it the generalist sumo, which excels at crushing blobs of anything while being able to duke it out with heavies in a close quarter fight.
|
17 |
\n
|
16 |
\n
|
18 |
I'm going to pick the sumo and compare it to the goliath a bit more in-depth.
|
17 |
I'm going to pick the sumo and compare it to the goliath a bit more in-depth.
|
19 |
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18 |
\n
|
20 |
Sumo is by design quite a general-purpose unit. It has an AOE crush ability, which allows it to be devastating to cloaky and shieldballs. It also has accurate weapons, which allow it to eat through small targets like gunships, raiders, etc. Because it uses disruptor beams, it is also an amazing single target disabler, being able to duke it out with other heavies in close quarter combat.
|
19 |
Sumo is by design quite a general-purpose unit. It has an AOE crush ability, which allows it to be devastating to cloaky and shieldballs. It also has accurate weapons, which allow it to eat through small targets like gunships, raiders, etc. Because it uses disruptor beams, it is also an amazing single target disabler, being able to duke it out with other heavies in close quarter combat.
|
21 |
\n
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20 |
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22 |
Goliath immediately strikes as being much less generalist. Inaccurate main cannon makes it waste a lot of DPS against faster/smaller targets. High alpha makes it waste even more against those targets. It has less HP than sumo and costs more. It has somewhat more range than the sumo, but nothing special. So, the logical assumption is, that due to being much less generalist, it would outclass the sumo significantly in some other area. Sadly, that isn't really true. Sumo beats goliath in a straight up fight(with up to around 35% HP remaining depending on how they engage), which is one of the few things goliath is supposed to be good at.
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21 |
Goliath immediately strikes as being much less generalist. Inaccurate main cannon makes it waste a lot of DPS against faster/smaller targets. High alpha makes it waste even more against those targets. It has less HP than sumo and costs more. It has somewhat more range than the sumo, but nothing special. So, the logical assumption is, that due to being much less generalist, it would outclass the sumo significantly in some other area. Sadly, that isn't really true. Sumo beats goliath in a straight up fight(with up to around 35% HP remaining depending on how they engage), which is one of the few things goliath is supposed to be good at.
|
23 |
\n
|
22 |
\n
|
24 |
The
reason
why
sumo
so
easily
beats
goliath
in
a
close
quarter
fight
is
obvious.
Goliath's
slowbeam
is
of
no
match
to
the
disabling
power
of
sumo's
disruptors.
Sumo
stays
at
around
0-7%
slow
the
whole
fight,
outregenerating
goliath's
slow
weapon(
!)
,
while
goliath
gets
slowed
down
to
50%.
The
slowbeam
in
it's
current
state
is
only
useful
as
an
accuracy
enhancer
for
the
main
cannon
vs
lighter
|
23 |
The
reason
why
sumo
so
easily
beats
goliath
in
a
close
quarter
fight
is
obvious.
Goliath's
slowbeam
is
of
no
match
to
the
disabling
power
of
sumo's
disruptors.
Sumo
stays
at
around
0-7%
slow
the
whole
fight,
outregenerating
goliath's
slow
weapon(
!)
,
while
goliath
gets
slowed
down
to
50%.
The
slowbeam
in
it's
current
state
is
only
useful
as
an
accuracy
enhancer
for
the
main
cannon
vs
lighter
and
medium
targets.
It
simply
lacks
the
DPS
to
slow
heavies
fast
enough
to
make
a
difference
in
a
fight.
Comparison:
moderator's
(
unit
costs
220)
slowbeam
has
a
DPS
of
350,
goliath's
slowbeam
has
a
DPS
of
200.
|
25 |
and medium targets. It simply lacks the DPS to slow heavies fast enough to make a difference in a fight. Comparison: moderator's (unit costs 220) slowbeam has a DPS of 350, goliath's slowbeam has a DPS of 200.
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|
26 |
\n
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24 |
\n
|
27 |
Unless
it's
Red
Comet,
I'd
take
sumo
over
goliath
any
time.
Again,
unless
it's
Red
Comet,
I'd
take
grizzly
|
25 |
Unless
it's
Red
Comet,
I'd
take
sumo
over
goliath
any
time.
Again,
unless
it's
Red
Comet,
I'd
take
grizzly
over
goliath
almost
every
time.
I'd
even
without
hesitation
take
crabe
over
goliath
in
quite
a
lot
of
situations,
even
though
it
costs
600
less.
Note
that
as
an
additional
handicap,
goliath
is
also
the
most
terrain-restricted
of
it's
cost
range.
|
28 |
over goliath almost every time. I'd even without hesitation take crabe over goliath in quite a lot of situations,
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|
29 |
even though it costs 600 less. Note that as an additional handicap, goliath is also the most terrain-restricted of it's cost range.
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|
30 |
\n
|
26 |
\n
|
31 |
Proposed solution: increase goliath's slowbeam's damage. This would emphasize it's main difference with the reaper. It would emphasize the unit's (supposed) strengths and not make it more generalist. If the numbers are tweaked
|
27 |
Proposed solution: increase goliath's slowbeam's damage. This would emphasize it's main difference with the reaper. It would emphasize the unit's (supposed) strengths and not make it more generalist. If the numbers are tweaked
|
32 |
right, it would make the unit finally worth it's hefty pricetag.
|
28 |
right, it would make the unit finally worth it's hefty pricetag.
|
33 |
\n
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29 |
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|
34 |
TL;DR Goliath could use a buff, preferrably to it's slowbeam
|
30 |
TL;DR Goliath could use a buff, preferrably to it's slowbeam
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