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topic of next release

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Date Editor Before After
1/28/2014 4:33:57 PMEErank[ISP]Lauri before revert after revert
Before After
1 Agree. Spiders and jumpies can work in 1v1, but they still are somewhat handicap factories. I feel like They most suffer from lack of a strong raider phase, which is essential in 1v1. Both of those factories have some very powerful units in their lineup(crabe, sumo, skuttle for example), but they don't really make the factories a lot better in 1v1 due to the importance of the raider game. 1 Agree. Spiders and jumpies can work in 1v1, but they still are somewhat handicap factories. I feel like They most suffer from lack of a strong raider phase, which is essential in 1v1. Both of those factories have some very powerful units in their lineup(crabe, sumo, skuttle for example), but they don't really make the factories a lot better in 1v1 due to the importance of the raider game.
2 \n 2 \n
3 Also, amphibs. Buoy/archer/grizzly/situationally duck can be really good, but the lack of an AOE riot and affordable assault make it difficult to play. 3 Also, amphibs. Buoy/archer/grizzly/situationally duck can be really good, but the lack of an AOE riot and affordable assault make it difficult to play.
4 \n 4 \n
5 Lastly, what about goliath? When compared to other units of it's cost range, it's quite easily the most useless one. Don't take me wrong - I think tanks are awesome in this stable both strength and fun wise. It's just a little ironic that the flagship of the heavy factory is possibly the least useful heavy non-strider unit in the game. 5 Lastly, what about goliath? When compared to other units of it's cost range, it's quite easily the most useless one. Don't take me wrong - I think tanks are awesome in this stable both strength and fun wise. It's just a little ironic that the flagship of the heavy factory is possibly the least useful heavy non-strider unit in the game.
6 \n 6 \n
7 More specifically, it suffers from two problems imo: 7 More specifically, it suffers from two problems imo:
8 1) Role overlaps too much with reaper, it doesn't bring much different to the table 8 1) Role overlaps too much with reaper, it doesn't bring much different to the table
9 2) It's slowbeam is just simply too weak to be of any meaningful effect vs other heavies 9 2) It's slowbeam is just simply too weak to be of any meaningful effect vs other heavies. It's basically just an accuracy enhancer against light/medium targets.
10 \n 10 \n
11 I feel like role overlap could be reduced if it got higher alpha on either main gun or the slowbeam. Wouldn't make it better vs swarms, but would add to the anti-heavy capabilities. Right now a goliath gets crushed by sumo 1v1. This just doesn't make sense, considering the sumo with it's AOE smash and accurate(!) higher RoF weapon is A LOT more generalist. Sumo also has more health than goliath and doesn't get stuck so easily. Oh, and it's cheaper too. 11 I feel like role overlap could be reduced if it got higher alpha on either main gun or the slowbeam. Wouldn't make it better vs swarms, but would add to the anti-heavy capabilities. Right now a goliath gets crushed by sumo 1v1. This just doesn't make sense, considering the sumo with it's AOE smash and accurate(!) higher RoF weapon is A LOT more generalist. Sumo also has more health than goliath and doesn't get stuck so easily. Oh, and it's cheaper too.