Loading...
  OR  Zero-K Name:    Password:   

Post edit history

ZK Sound Redesign Thread

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
1/22/2014 5:39:19 AMUSrankSupaNeb before revert after revert
1/22/2014 5:13:24 AMUSrankSupaNeb before revert after revert
1/22/2014 5:12:43 AMUSrankSupaNeb before revert after revert
1/22/2014 5:02:33 AMUSrankSupaNeb before revert after revert
1/22/2014 5:01:33 AMUSrankSupaNeb before revert after revert
Before After
1 well, it's your game more than anyones, so its up to you. But the shell casings coming out of both of those models tell me they're real bullets. . . This is true for all 3 units I've updated. 1 well, it's your game more than anyones, so its up to you. But the shell casings coming out of both of those models tell me they're real bullets. . . This is true for all 3 units I want to update.
2 \n
3 \n 2 \n
4 I always found the sounds in zk to be too soft so it's being loud to compensate. I would actually prefer to turn down the volume to create more headroom for louder shit like nooks, or more effects to play at once. 3 I always found the sounds in zk to be too soft so it's being loud to compensate. I would actually prefer to turn down the volume to create more headroom for louder shit like nooks, or more effects to play at once.
5 \n 4 \n
6 As for the direction of "gratiness", not all sounds will be this gritty. Lasers will have more a grown up pew-pew feel, and cannons will have more rumble and a deep bite. 5 As for the direction of "gratiness", not all sounds will be this gritty. Lasers will have more a grown up pew-pew feel, and cannons will have more rumble and a deep bite.
7 \n 6 \n
8 I'm separating sounds into categories of Light/Particle, Conventional Small-Arms Projectile, Cannons, Missiles, Bombs, etc 7 I'm separating sounds into categories of Light/Particle, Conventional Small-Arms Projectile, Cannons, Missiles, Bombs, etc
9 \n 8 \n
10 And exactly who do I need to impress to get approval anyways? You? Dev team? or community? 9 And exactly who do I need to impress to get approval anyways? You? Dev team? or community?