| 1 | So, another abortive attempt to change to the new engine (version 96 this time) has come and pass. It was deemed to buggy and we go back to 91 again. | 1 | So, another abortive attempt to change to the new engine (version 96 this time) has come and pass. It was deemed to buggy and we go back to 91 again. | 
                
                    | 2 | \n | 2 | \n | 
                
                    | 3 | What are we going to do about this? | 3 | What are we going to do about this? | 
                
                    | 4 | \n | 4 | \n | 
                
                    | 5 | Staying on 91 is unsustainable - it's got some notable bugs that were fixed in later versions, like the vehicles getting stuck on hills and whatever they fixed to make nanoparticles and weapon effects render properly on my ATI HD6800. Linux support for 91 is also shaky - there were no official static builds (those started on 94), and while some people have been able to get 91 to work (using old LTS ubuntu releases, I think), but I havent been able to find a 91 binary (compiled or found elsewhere) that doesnt segfault on Arch (bleeding edge Linux) | 5 | Staying on 91 is unsustainable - it's got some notable bugs that were fixed in later versions, like the vehicles getting stuck on hills and whatever they fixed to make nanoparticles and weapon effects render properly on my ATI HD6800. Linux support for 91 is also shaky - there were no official static builds (those started on 94), and while some people have been able to get 91 to work (using old LTS ubuntu releases, I think), but I havent been able to find a 91 binary (compiled or found elsewhere) that doesnt segfault on Arch (bleeding edge Linux) | 
                
                    | 6 | \n | 6 | \n | 
                
                    | 7 | But 
            going 
            forward 
            to 
            the 
            latest 
            versions 
            just 
            doesn't 
            work.
             
            Too 
            many 
            bugs.
             
            Why 
            does 
            this 
            keep 
            happening? 
            Zero-K 
            is,
             
            by 
            my 
            cursory 
            inspection,
             
            the 
            biggest 
            consumer 
            of 
            ZK 
            engine 
            by 
            players,
             
            are 
            the 
            Spring 
            devs 
            just 
            unaware 
            of 
            the 
            problems 
            their 
            engine 
            has 
            with 
            us? 
            Or 
            are 
            these 
            problems 
            unique 
            to 
            ZK,
             
            and 
            if 
            so,
             
            how 
            can 
            we 
            fix 
            them? | 7 | But 
            going 
            forward 
            to 
            the 
            latest 
            versions 
            just 
            doesn't 
            work.
             
            Too 
            many 
            bugs.
             
            Why 
            does 
            this 
            keep 
            happening? 
            Zero-K 
            is,
             
            by 
            my 
            cursory 
            inspection,
             
            the 
            biggest 
            consumer 
            of 
            Spring 
            engine 
            by 
            players,
             
            are 
            the 
            Spring 
            devs 
            just 
            unaware 
            of 
            the 
            problems 
            their 
            engine 
            has 
            with 
            us? 
            Or 
            are 
            these 
            problems 
            unique 
            to 
            ZK,
             
            and 
            if 
            so,
             
            how 
            can 
            we 
            fix 
            them? | 
                
                    | 8 | \n | 8 | \n | 
                
                    | 9 | In short, where do we go from here? I raised the posibility of forking 91 and backporting the fixes to there, to make a ZK engine based on 91. I would Kickstart that, but this was shot down as too dificult. What should ZK do about our engine problem? | 9 | In short, where do we go from here? I raised the posibility of forking 91 and backporting the fixes to there, to make a ZK engine based on 91. I would Kickstart that, but this was shot down as too dificult. What should ZK do about our engine problem? |