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Small maps - many players

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Date Editor Before After
1/4/2014 8:57:29 AMGBrankTheSponge before revert after revert
Before After
1 @Forever The answer you seek is !move Platinum, now with working autospec. 1 @Forever The answer you seek is !move Platinum, now with working autospec ( thanks a lot KR!) .
2 \n 2 \n
3 [quote]90% of the games are about rushing some heavy and hoping for an early advantage. It sucks. Its always the same. It feels like trollmatches all the time.[/quote] 3 [quote]90% of the games are about rushing some heavy and hoping for an early advantage. It sucks. Its always the same. It feels like trollmatches all the time.[/quote]
4 I think the problem is that there are precisely zero maps that work well in 10v10. There are very few maps that work well in small teams, and most of them are large 1v1 maps that are being played because there are no good maps made for teams. As I have been saying for months now, the 10v10 room should be removed and teams should be capped at five players. 4 I think the problem is that there are precisely zero maps that work well in 10v10. There are very few maps that work well in small teams, and most of them are large 1v1 maps that are being played because there are no good maps made for teams. As I have been saying for months now, the 10v10 room should be removed and teams should be capped at five players.
5 \n 5 \n
6 I would compete if there was another 1v1 tournament and would like organise one, but I have no idea how to go about that and I doubt normal methods would work with ZK. 6 I would compete if there was another 1v1 tournament and would like organise one, but I have no idea how to go about that and I doubt normal methods would work with ZK.