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Banisher is really heavy weight, which means you automatically lose 100% of map control if you are trying to rely on them to deal with scorchers. You can't even do kodachi raids - scorchers will eat them alive. This means the vehicle player can naked expand with impunity. Not to mention that a banisher needs a lot of support - scorchers easily make cost against a lone banisher.
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Banisher is really heavy weight, which means you automatically lose 100% of map control if you are trying to rely on them to deal with scorchers. You can't even do kodachi raids - scorchers will eat them alive. This means the vehicle player can naked expand with impunity. Not to mention that a banisher needs a lot of support - scorchers easily make cost against a lone banisher.
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Against a comptent player this will almost always end in a loss. At least on most maps that are relatively open.
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Against a comptent player this will almost always end in a loss. At least on most maps that are relatively open.
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And again, for clarity, I'm not claiming the panther is too weak atm. There's no doubt it's strong against a lot of things, especially heavy targets. What I'm claiming is that the last rerole destroyed the viability of tanks in 1v1, which is kind of a shame. And so I'm proposing changes that would allow it to help tanks early game without it being OP as a raider or antiheavy.
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