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Map Finnish Flag V5.32

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Date Editor Before After
12/25/2013 12:56:48 AMUSrankShaman before revert after revert
12/25/2013 12:47:21 AMUSrankShaman before revert after revert
12/25/2013 12:36:06 AMUSrankShaman before revert after revert
12/25/2013 12:34:02 AMUSrankShaman before revert after revert
12/25/2013 12:33:20 AMUSrankShaman before revert after revert
Before After
1 Idk, I like the high level of randomness personally. It makes things unpredictable. If this becomes a modoption we could have something like a random or set time and the options to modify the constant tables. That feature is beyond me tho but I'd love to have some customisation. 1 Idk, I like the high level of randomness personally. It makes things unpredictable. If this becomes a modoption we could have something like a random or set time and the options to modify the constant tables. That feature is beyond me tho but I'd love to have some customisation.
2 \n 2 \n
3 The randomness is mostly for replayability level. If you can't predict something, you can't really strategise against it. I might fork the map into two seperate versions, the new one and the old v4 gadget with bug fixes. That way everyone is happy. I won't patch the missile bug in v4 tho. 3 The randomness is mostly for replayability level. If you can't predict something, you can't really strategise against it. I might fork the map into two seperate versions, the new one and the old v4 gadget with bug fixes. That way everyone is happy. I won't patch the missile bug in v4 tho.
4 \n 4 \n
5 The randomness is maybe overboard, but just give it time. Its new, give it a little time, try everything out. I'll hold off on the bug fixes and everything until after new years, then I'll make a post on the forums and request feedback. I'd rather see everyone happy with the gadget or at least a majority. We'll do something like rate each feature. Remove the unwanted features and make new ones next year. But for now I'm withholding Turkish Flag until the next year (Jan 6th or so) and I'll continue development of the trollifier gadget after it. 5 The randomness is maybe overboard, but just give it time. Its new, give it a little time, try everything out. I'll hold off on the bug fixes and everything until after new years, then I'll make a post on the forums and request feedback. I'd rather see everyone happy with the gadget or at least a majority. We'll do something like rate each feature. Remove the unwanted features and make new ones next year. But for now I'm withholding Turkish Flag until the next year (Jan 6th or so) and I'll continue development of the trollifier gadget after it.
6 \n 6 \n
7 The GOOD news tho is at least its playable in big teams now! :D 7 The GOOD news tho is at least its playable in big teams now! :D
8 \n 8 \n
9 Edit: Nevermind. There's a major bug that needs correction. I'll make the start time / missile time less random tho by lowering the range. 5.34 will be released later today. 9 Edit: Nevermind. There's a major bug that needs correction. I'll make the start time / missile time less random tho by lowering the range. 5.34 will be released later today.
10 \n
11 Edit 2: Better idea: How would you feel if I made an echo stating the start time or a rough estimate of the start time? Could I then keep the randomness?