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Map Finnish Flag V4.1

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Date Editor Before After
12/23/2013 1:42:40 AMUSrankShaman before revert after revert
Before After
1 [img]http://www.canadiangeographic.ca/magazine/jun13/images/thumb_inquisition.jpg[/img] 1 [img]http://www.canadiangeographic.ca/magazine/jun13/images/thumb_inquisition.jpg[/img]
2 [b]ITS FINALLY HERE![/b] 2 [b]ITS FINALLY HERE![/b]
3 V4.1 updates to v1.2 of the trollifier rain gadget. Please, give it a try :) 3 V4.1 updates to v1.2 of the trollifier rain gadget. Please, give it a try :)
4 Lots more trolling going on :D 4 Lots more trolling going on :D
5 \n 5 \n
6 \n 6 \n
7 --- [U][B]Bug Fixes[/B][/U] --- 7 --- [U][B]Bug Fixes[/B][/U] ---
8 - Work around for gaia lock out issue (it should work in big teams now :D) 8 - Work around for gaia lock out issue (it should work in big teams now :D)
9 - All Sounds work properly now. 9 - All Sounds work properly now.
10 - Missile Barrage should be less... rainy now. Only a one time deal per minute but lots of missiles. 10 - Missile Barrage should be less... rainy now. Only a one time deal per minute but lots of missiles.
11 \n 11 \n
12 --- [U][B]Spawn System[/B][/U] --- 12 --- [U][B]Spawn System[/B][/U] ---
13 - Random start time -- this will make things unpredictable and lulzy. 13 - Random start time -- this will make things unpredictable and lulzy.
14 - Spawning is now handled differently. Instead of a logical mess, we now just randomly pull a unit out of a randomly generated array of units. 14 - Spawning is now handled differently. Instead of a logical mess, we now just randomly pull a unit out of a randomly generated array of units.
15 - Implimentation of 6 tech levels to build our new randomly generated array. 15 - Implimentation of 6 tech levels to build our new randomly generated array.
16 - All sorts of units added! There's now a total of over 80 units being used! 16 - All sorts of units added! There's now a total of over 80 units being used!
17 - Detris. Omfg flying detris. No comment needed. 17 - Detris. Omfg flying detris. No comment needed.
18 - Intensity is now randomised every minute. 18 - Intensity is now randomised every minute.
19 \n 19 \n
20 --- [U][B]Gameplay Mechanics[/B][/U] --- 20 --- [U][B]Gameplay Mechanics[/B][/U] ---
21 \n 21 \n
22 - Nuclear Strikes ( as reminded by @[ffc]Killer ) 22 - Nuclear Strikes ( as reminded by @[ffc]Killer )
23 Nuclear Strikes get worse as time progresses. They will strike every 40-120 seconds and will place three map markers when they launch. Two of these markers are fake while one is real. 23 Nuclear Strikes get worse as time progresses. They will strike every 40-120 seconds and will place three map markers when they launch. Two of these markers are fake while one is real.
24 - Disco rave party barrages! Fun for the whole family! 24 - Disco rave party barrages! Fun for the whole family!
25 - Zenith now bombards the landscape at a random time. 25 - Zenith now bombards the landscape at a random time.
26 - Random chance to do events such as detri drops on bases, and other stuff. 26 - Random chance to do events such as detri drops on bases, and other stuff.
27 - Randomised start conditions and start times. 27 - Randomised start conditions and start times.
28 \n 28 \n
29 --- [U][B]Misc Features[/B][/U] --- 29 --- [U][B]Misc Features[/B][/U] ---
30 \n 30 \n
31 - When you lose your com, it will be marked for all players to see along with a random mean spirited text message. 31 - When you lose your com, it will be marked for all players to see along with a random mean spirited text message.
32 - Spectators get to see information such as nuke time, start time, real nuke positions, etc. 32 - Spectators get to see information such as nuke time, start time, real nuke positions, etc.
33 \n
34 Special thanks to:
35 @xponen - helped with commander events.
36 @turboss - helped test
37 @Alcur - Stole 50 elo from me and helped test.
38 \n
39 Please enjoy!