1 |
I would prefer a "destination area" which is handled by gadgets for units which got a simple (no formation) move order.
|
1 |
I would prefer a "destination area" which is handled by gadgets for units which got a simple (no formation) move order.
|
2 |
\n
|
2 |
\n
|
3 |
First unit try to reach the centre -> no issues with just 1 unit.
|
3 |
First unit try to reach the centre -> no issues with just 1 unit.
|
4 |
Other units stop, if they are within destination area (size depends on accumulated unit footprint) and crash into another unit.
|
4 |
Other units stop, if they are within destination area (size depends on accumulated unit footprint) and crash into another unit.
|
5 |
\n
|
5 |
\n
|
6 |
Sometimes I would want a unit with custom formation line move point to not move for laggards.
|
6 |
Sometimes I would want a unit with custom formation line move point to not move for laggards.
|
7 |
\n
|
7 |
\n
|
8 |
I
think
this
is
the
least
cpu-heavy,
most
simple,
least
annoying
and
most
intuitive
behaviour.
|
8 |
I
think
this
is
the
least
cpu+network-heavy,
most
simple,
least
annoying
and
most
intuitive
behaviour.
|