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Killer, point is not a 100% bonus to damage, but 50% reduction of reload of weapon. Still, DPS is the same.
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1 |
Killer, point is not a 100% bonus to damage, but 50% reduction of reload of weapon. Still, DPS is the same.
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2 |
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4 |
1 weapon with more?
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4 |
1 weapon with more?
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5 |
Sniper rifle
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5 |
Sniper rifle
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6 |
(sniper can have max of 2700 dmg on one rifle, but 12s reload => 225 dps per rifle. Full damage assault cannon gives you 297dps per cannon. [Calculated w/o -50% reload / x2 dmg output])
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(sniper can have max of 2700 dmg on one rifle, but 12s reload => 225 dps per rifle. Full damage assault cannon gives you 297dps per cannon. [Calculated w/o -50% reload / x2 dmg output])
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7 |
In term of DPS on normal weapons (no flame, no heatray) Assault cannon have best DPS in game. But is useless aganist raiders. Esp. when swapped to arty.
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7 |
In term of DPS on normal weapons (no flame, no heatray) Assault cannon have best DPS in game. But is useless aganist raiders. Esp. when swapped to arty.
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8 |
Well, maybe can count Shotgun in. But except for largest units or standing at range of almost zero, you would never hit all the pellets.
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8 |
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9 |
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9 |
And yes, i screwed up a bit maths. Forgot to count in base damage that is 100%. So it would be 430% by weapon+modules, so assault cannon would get roughly 1550dmg per hit. And would have AoE.
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10 |
And yes, i screwed up a bit maths. Forgot to count in base damage that is 100%. So it would be 430% by weapon+modules, so assault cannon would get roughly 1550dmg per hit. And would have AoE.
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10 |
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11 |
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11 |
At silly stuff : Second module should multiply output damage by x2, not to give +100% dmg. That would be a shot in the knee.
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12 |
At silly stuff : Second module should multiply output damage by x2, not to give +100% dmg. That would be a shot in the knee.
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