1 |
damage is variable, range is variable (boosters)
|
1 |
damage is variable, range is variable (boosters)
|
2 |
weapons should differ more in alpha, aoe, projectile speed, etc to not become redundant.
|
2 |
weapons should differ more in alpha, aoe, projectile speed, etc to not become redundant.
|
3 |
\n
|
3 |
\n
|
4 |
The riot gun doesn't help you against raiders surrounding you.
|
4 |
The riot gun doesn't help you against raiders surrounding you.
|
5 |
A sunburst commander with enough buffs to penetrate shields cost 5k m (skuttle will hunt you!)
|
5 |
A sunburst commander with enough buffs to penetrate shields cost 5k m (skuttle will hunt you!)
|
6 |
Sniper coms shot both weapons at once (and do sometimes a lot of overkill).
|
6 |
Sniper coms shot both weapons at once (and do sometimes a lot of overkill).
|
7 |
\n
|
7 |
\n
|
8 |
But I think the main reason why nobody uses some things is, that the dual-weapon boosters (auto-flechette, etc) are too different.
|
8 |
But I think the main reason why nobody uses some things is, that the dual-weapon boosters (auto-flechette, etc) are too different.
|
9 |
It
is
too
complex
to
compare
weapon
setups,
especially
duals
with
a
lot
of
specific
buffs
vs
2
different
weapons
which
are
more
versatile.
|
9 |
It
is
too
complex
to
compare
weapon
setups,
especially
duals
with
a
lot
of
specific
buffs
vs
2
different
weapons
which
are
more
versatile
(
dguns
vs
dual-setups)
|