1 |
If we really want a UFO like transport beam we don't necessarily need Vindicator for it. We could have another gunship type unit that float above another unit and levitate it up, and when unit is close enough to the UFO: attach the unit to the transport (using unit script magic) and when you want to unload, detach and reverse the process.
|
1 |
If we really want a UFO like transport beam we don't necessarily need Vindicator for it. We could have another gunship type unit that float above another unit and levitate it up, and when unit is close enough to the UFO: attach the unit to the transport (using unit script magic) and when you want to unload, detach and reverse the process.
|
2 |
\n
|
2 |
\n
|
3 |
ALSO,
|
3 |
ALSO,
|
4 |
Triggering
amphib
to
float
seems
doable
in
Spring
91
(
when
transporting,
it
can
call
unit
to
surface
using
Script
magic)
,
but
in
future
Spring
this
is
more
restrictive
(
because
of
bias
toward
not
allowing
transport
command
for
underwater
unit)
.
|
4 |
Triggering
amphib
to
float
seems
doable
in
Spring
91
(
when
transporting,
it
can
call
unit
to
surface
using
Script
magic)
,
but
in
future
Spring
this
is
really
difficult
(
because
of
bias
toward
not
allowing
transport
command
for
underwater
unit)
.
|
|
|
5 |
\n
|
|
|
6 |
When its so really hard to maintain compatibility with future Spring I think its easier to just tell the transport_AI widget to ignore underwater unit.
|