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Ampbious units and the transport widgets

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Date Editor Before After
12/12/2013 6:22:52 AMMYrankxponen before revert after revert
12/12/2013 6:20:03 AMMYrankxponen before revert after revert
12/12/2013 6:19:43 AMMYrankxponen before revert after revert
12/12/2013 5:36:17 AMMYrankxponen before revert after revert
12/12/2013 5:35:41 AMMYrankxponen before revert after revert
Before After
1 If we really want a UFO like transport beam we don't necessarily need Vindicator for it. We could have another gunship type unit that float above another unit and levitate it up, and when unit is close enough to the UFO: attach the unit to the transport (using unit script magic) and when you want to unload, detach and reverse the process. 1 If we really want a UFO like transport beam we don't necessarily need Vindicator for it. We could have another gunship type unit that float above another unit and levitate it up, and when unit is close enough to the UFO: attach the unit to the transport (using unit script magic) and when you want to unload, detach and reverse the process.
2 \n 2 \n
3 ALSO, 3 ALSO,
4 Triggering amphib to float seems doable in Spring 91 ( when transporting, it can call unit to surface using Script magic) , but in future Spring this is more restrictive ( because of bias toward not allowing transport command for underwater unit) . 4 Triggering amphib to float seems doable in Spring 91 ( when transporting, it can call unit to surface using Script magic) , but in future Spring this is really difficult ( because of bias toward not allowing transport command for underwater unit) .
5 \n
6 When its so really hard to maintain compatibility with future Spring I think its easier to just tell the transport_AI widget to ignore underwater unit.