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Ampbious units and the transport widgets

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Date Editor Before After
12/8/2013 6:37:38 PMPHrankSomeone64 before revert after revert
12/8/2013 6:35:59 PMPHrankSomeone64 before revert after revert
12/8/2013 6:35:26 PMPHrankSomeone64 before revert after revert
Before After
1 When setting a factory waypoint for your underwater factory, it causes units to wait until a transport transports it to its destination. The problem is, they will never get to their destination because they can't be picked up while underwater. Same for the embark command. Maybe you should make it so that for both cases, the unit will go to the nearest spot of land before waiting or disable it altogether when they are under water and use move and embark shift queues. 1 When setting a factory waypoint for your underwater factory, it causes units to wait until a transport transports it to its destination. The problem is, they will never get to their destination because they can't be picked up while underwater. Same for the embark command. Maybe you should make it so that for both cases, the unit will go to the nearest spot of land before waiting or disable it altogether when they are under water and force players to manually use move and embark shift queues.