1 |
Older lobbies had the ability to allow multiple players to share the same player ID's. This allows several players to control the same army, spawn with the same commander, and share control of all assets.
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1 |
Older lobbies had the ability to allow multiple players to share the same player ID's. This allows several players to control the same army, spawn with the same commander, and share control of all assets.
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2 |
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2 |
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3 |
This feature was especially useful for teaching games, where a skilled player and a newbie would share control of an army. The skilled player would spend most of the game not giving orders, but rather giving suggestions using ally chat, points, and map-drawing. The skilled player would also have the option to step in and do something important when the newbie was neglecting it.
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3 |
This feature was especially useful for teaching games, where a skilled player and a newbie would share control of an army. The skilled player would spend most of the game not giving orders, but rather giving suggestions using ally chat, points, and map-drawing. The skilled player would also have the option to step in and do something important when the newbie was neglecting it.
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4 |
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4 |
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5 |
The
ability
to
player
ID's
would
be
extremely
useful
for
teaching
new
players.
If
necessary,
this
option
could
be
locked
by
default
and
only
enabled
using
a
special
lobby
option.
|
5 |
The
ability
to
share
player
ID's
would
be
extremely
useful
for
teaching
new
players.
If
necessary,
this
option
could
be
locked
by
default
and
only
enabled
using
a
special
lobby
option.
|