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WHY WE MUST LUV NUBS
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WHY WE MUST LUV NUBS
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1. ZK experience would be better with a larger player base, so that a variety of matches and skill levels are available at any time.
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1. ZK experience would be better with a larger player base, so that a variety of matches and skill levels are available at any time.
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2. To increase player base we need to attract new players and keep them. In time some will become good players.
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2. To increase player base we need to attract new players and keep them. In time some will become good players.
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3. Currently, nubs are often receive much abuse for their general nubness and have difficulty with learning curve. This also annoys good players by ruining smaller team games.
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3. Currently, nubs are often receive much abuse for their general nubness and have difficulty with learning curve. This also annoys good players by ruining smaller team games.
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4. So, perhaps we can improve the nub experience.
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4. So, perhaps we can improve the nub experience.
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THOUGHTS
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THOUGHTS
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-Voice instructions = lazy = happy = learn good. Lots of text = effort = sleepy. Add voice instruction with sexy voice (who has sexy voice? do anyone of u naturally sound like soundwave from original transformers).
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-Voice instructions = lazy = happy = learn good. Lots of text = effort = sleepy. Add voice instruction with sexy voice (who has sexy voice? do anyone of u naturally sound like soundwave from original transformers).
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https://www.youtube.com/watch?v=KvGhnWlM42M
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-Nubs often will just try game to see if its fun, and only invest effort if they like it. So, we should make mad effortz in streamlining learning process.
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-Nubs often will just try game to see if its fun, and only invest effort if they like it. So, we should make mad effortz in streamlining learning process.
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-We should discuss what is priority minimum skills to teach
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-We should discuss what is priority minimum skills to teach
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-ZK is unlikely to be nub's first ever RTS game? So we should focus on teaching only ZK-specific, priority stuff? This would streamline nub experience lots.
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-ZK is unlikely to be nub's first ever RTS game? So we should focus on teaching only ZK-specific, priority stuff? This would streamline nub experience lots.
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-We should use lobby or web site or something to get feedback/do polls from nubs while they are learning. Ie. "is this too hard? does it make sense". Use feedback to improve process
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-We should use lobby or web site or something to get feedback/do polls from nubs while they are learning. Ie. "is this too hard? does it make sense". Use feedback to improve process
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-midkar suggests - mentor system
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-midkar suggests - mentor system
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-TheSponge suggests - mandatory single player before teams host is unlocked
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-TheSponge suggests - mandatory single player before teams host is unlocked
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POSSIBLE PRIORITY STUFF TO LEARN (what would u like?)
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POSSIBLE PRIORITY STUFF TO LEARN (what would u like?)
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-Raiders do this, riot does that, skirmish used for this, licho pwns everything
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-Raiders do this, riot does that, skirmish used for this, licho pwns everything
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-Make units, don't porc nub!
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-Make units, don't porc nub!
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-Its a grid. Here's how it works.
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-Its a grid. Here's how it works.
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-No really, don't rush a detri...
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-No really, don't rush a detri...
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