1 |
I want a strategic bomber that drops NORMAL BOMBS. Like a Phoenix, only instead of dropping a bunch of napalm bombs, it drops bombs which simply explode and deal damage. The result is a large area covered with immediate splash damage.
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1 |
I want a strategic bomber that drops NORMAL BOMBS. Like a Phoenix, only instead of dropping a bunch of napalm bombs, it drops bombs which simply explode and deal damage. The result is a large area covered with immediate splash damage.
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2 |
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2 |
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3 |
WHY: Seriously. Why do we not have a plane that just drops a bunch of good old explosive bombs? And a big, heavy bomber would be able to fly through anti-air, deliver bombs behind enemy lines, and possibly even survive.
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3 |
WHY: Seriously. Why do we not have a plane that just drops a bunch of good old explosive bombs? And a big, heavy bomber would be able to fly through anti-air, deliver bombs behind enemy lines, and possibly even survive.
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4 |
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5 |
I also want a cheap ground strike bird that drops a small payload of splash bombs.
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5 |
I also want a cheap ground strike bird that drops a small payload of splash bombs.
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6 |
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6 |
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7 |
WHY: A smaller, cheaper bomber allows more interaction between a player going air and the rest of the map. Easily taken down by fighters or anti-air, and easily replaced. Perfect for bombing mexes and other light targets or clusters of light units, and it can take a hit for a more important plane if needed.
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7 |
WHY: A smaller, cheaper bomber allows more interaction between a player going air and the rest of the map. Easily taken down by fighters or anti-air, and easily replaced. Perfect for bombing mexes and other light targets or clusters of light units, and it can take a hit for a more important plane if needed.
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8 |
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9 |
And I want a bird that fires missiles at ground targets which has the range to evade anti-air. Much cheaper and less powerful than the Licho, but with great range and more expendable.
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9 |
And I want a bird that fires missiles at ground targets which has the range to evade anti-air. Much cheaper and less powerful than the Licho, but with great range and more expendable.
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10 |
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10 |
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11 |
WHY: Because an air player should be able to operate at the fringes of anti-air, and it is shocking that there are no anti-ground missiles on aircraft.
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11 |
WHY: Because an air player should be able to operate at the fringes of anti-air, and it is shocking that there are no anti-ground missiles on aircraft.
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12 |
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13 |
And I also want a gunship that fires long-range missiles at ground targets. A slow, expensive gunship that fires just one missile at long range instead of the Blackdawns' huge salvo.
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13 |
And I also want a gunship that fires long-range missiles at ground targets. A slow, expensive gunship that fires just one missile at long range instead of the Blackdawns' huge salvo.
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14 |
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14 |
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15 |
WHY: Because nothing else in the gunship factory has any range, and gunships also need a way to reach into an anti-air grid and inflict some pain. Hopefully the victim will invest in some flying anti-air, or perhaps some mobile AA to deal with the missile gunship(s).
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15 |
WHY: Because nothing else in the gunship factory has any range, and gunships also need a way to reach into an anti-air grid and inflict some pain. Hopefully the victim will invest in some flying anti-air, or perhaps some mobile AA to deal with the missile gunship(s).
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16 |
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16 |
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17 |
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17 |
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18 |
Also,
I
am
massively
in
favor
of
the
idea
of
having
fighters
with
a
limited
supply
of
air-to-air
missiles
which
can
use
air
pads
to
re-arm.
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18 |
Also,
I
am
massively
in
favor
of
the
idea
of
having
fighters
with
a
limited
supply
of
fantastic
air-to-air
missiles
which
can
use
air
pads
to
re-arm.
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