1 |
There can be good reasons to acquire another ground factory. It doesn't happen that often since two factories gives you more options than you can reasonably use, and most games are over before it would become a good idea.
|
1 |
There can be good reasons to acquire another ground factory. It doesn't happen that often since two factories gives you more options than you can reasonably use, and most games are over before it would become a good idea.
|
2 |
\n
|
2 |
\n
|
3 |
For example, incorporating a jumpy fac for Jacks to break a really hardened defensive position is extremely effective. I actually prefer this to the HV switch for Reapers, although the HV factory also has a lot of very useful stuff to supplement an army of bots from a cloaky or shield bot factory. Pillagers behind a large army of cloaky or shield bots, for example. Or starting to get Banishers, or even just straight up going for a tank bust with Reapers or a Goliath are all strong options.
|
3 |
For example, incorporating a jumpy fac for Jacks to break a really hardened defensive position is extremely effective. I actually prefer this to the HV switch for Reapers, although the HV factory also has a lot of very useful stuff to supplement an army of bots from a cloaky or shield bot factory. Pillagers behind a large army of cloaky or shield bots, for example. Or starting to get Banishers, or even just straight up going for a tank bust with Reapers or a Goliath are all strong options.
|
4 |
\n
|
4 |
\n
|
5 |
But
they
don't
force
your
opponent
to
make
anti-air
that
is
useless
against
your
other
units,
so
air
facs
as
switches
will
always
have
a
fairly
significant
advantage
in
that
department.
I
guess
it
would
make
more
sense
to
hedge
your
bets
against
an
air
switch
if
there
were
more
units
that
were
strong
to
use
on
the
ground
while
also
being
reasonable
AA.
The
only
unit
that
springs
to
mind
is
the
Slasher.
But
due
to
the
specialized
nature
of
AA,
spending
a
chunk
of
metal
just
on
the
*possibility*
of
an
air
switch
is
often
not
a
good
idea.
|
5 |
But
they
don't
force
your
opponent
to
make
anti-air
that
is
useless
against
your
other
units,
so
air
facs
as
switches
will
always
have
a
fairly
significant
advantage
in
that
department.
I
guess
it
would
make
more
sense
to
hedge
your
bets
against
an
air
switch
if
there
were
more
units
that
were
strong
to
use
on
the
ground
while
also
being
reasonable
AA.
The
only
unit
that
springs
to
mind
is
the
Slasher.
But
due
to
the
specialized
nature
of
AA,
spending
a
chunk
of
metal
just
on
the
*possibility*
of
an
air
switch
is
often
not
a
good
idea.
This
also
means
that
it
is
hard
to
prepare
in
advance
without
weakening
your
ground
forces,
and
makes
it
hard
to
balance
ground
and
anti-air
forces
when
your
opponent
has
both.
|