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Banshees in 1v1

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Date Editor Before After
12/4/2013 2:52:46 AMUSrank[1uP]ledarsi before revert after revert
12/4/2013 2:49:49 AMUSrank[1uP]ledarsi before revert after revert
12/4/2013 2:48:33 AMUSrank[1uP]ledarsi before revert after revert
Before After
1 If you already have a decent ground army, banshees give you mobility and firepower on demand. They are awesome units. 1 If you already have a decent ground army, banshees give you mobility and firepower on demand. They are awesome units.
2 \n 2 \n
3 Going directly to banshees in the opening is very risky, especially since you can get shut down so hard by anti air. They can be useful on very large maps, especially since opening gunship gets you the Crane for expansion. Also risky, but potentially lets you expand much faster. 3 Going directly to banshees in the opening is very risky, especially since you can get shut down so hard by anti air. They can be useful on very large maps, especially since opening gunship gets you the Crane for expansion. Also risky, but potentially lets you expand much faster. But still, opening gunships is risky and unstable, so even though Banshees are great you can't really open with them in 1v1.
4 \n 4 \n
5 But as a tech switch, the possibility of making anti-air actually makes your opponent's life harder, not easier. Because every anti-air unit they produce weakens their ground army, and every ground combat unit they produce weakens their anti-air, the presence of Banshees greatly increases the number of weaknesses the opponent has to cover. And you can arrange to attack areas with insufficient anti-air with banshees, and arrange to attack dedicated anti-air with ground units. The banshees can harass and even straight up attack defended positions, while the anti-air is dead weight that weakens their ground army while yours can be augmented by banshee support. 5 But as a tech switch, the possibility of making anti-air actually makes your opponent's life harder, not easier. Because every anti-air unit they produce weakens their ground army, and every ground combat unit they produce weakens their anti-air, the presence of Banshees greatly increases the number of weaknesses the opponent has to cover. And you can arrange to attack areas with insufficient anti-air with banshees, and arrange to attack dedicated anti-air with ground units. The banshees can harass and even straight up attack defended positions, while the anti-air is dead weight that weakens their ground army while yours can be augmented by banshee support.
6 \n 6 \n
7 Without question, forcing your opponent to divide their resources between ground and air targets makes their life much more difficult than having a second land factory. I for one vastly prefer Banshees over going for planes for this purpose, due to their low cost and fast speed without being fixed wing. Planes are fast, but hard to keep out of anti-air due to their fixed wing flight patterns. 7 Without question, forcing your opponent to divide their resources between ground and air targets makes their life much more difficult than having a second land factory. I for one vastly prefer Banshees over going for planes for this purpose, due to their low cost and fast speed without being fixed wing. Planes are fast, but hard to keep out of anti-air due to their fixed wing flight patterns.