1 |
I'm
not
sure
how
this
applies
to
teamgames,
but
in
1v1,
banshees
are
extremely
popular
in
the
current
metagame.
I've
played
quite
a
few
1v1s
in
the
last
1-2
months(
around
100
in
the
last
month
alone)
and
banshees
appear
in
a
disproportionally
large
amount
of
games
that
go
on
long
enough
to
inhabit
tech
switches.
They
are
literally
THE
airswitch
unit.
Actually,
they
are
overall
THE
techswitch
unit.
They
are
super
mobile,
have
good
DPS
with
decent
HP(
better
HP/cost
than
brawlers)
,
force
your
opponent
into
making
AA
and
punish
the
lack
of
it
much
harder
than
any
planeswitch.
Add
to
that
their
semi-decent
AA
capabilities
and
you
get
a
super
generalist
unit
that
is
useful
to
have
in
almost
every
game(
tiny
maps
are
an
exception)
.
|
1 |
I'm
not
sure
how
this
applies
to
teamgames,
but
in
1v1,
banshees
are
extremely
popular
in
the
current
metagame.
I've
played
quite
a
few
1v1s
in
the
last
1-2
months(
around
100
in
the
last
month
alone
because
it's
such
a
fun
gamemode)
and
banshees
appear
in
a
disproportionally
large
amount
of
games
that
go
on
long
enough
to
inhabit
tech
switches.
They
are
literally
THE
airswitch
unit.
Actually,
they
are
overall
THE
techswitch
unit.
They
are
super
mobile,
have
good
DPS
with
decent
HP(
better
HP/cost
than
brawlers)
,
force
your
opponent
into
making
AA
and
punish
the
lack
of
it
much
harder
than
any
planeswitch.
Add
to
that
their
semi-decent
AA
capabilities
and
you
get
a
super
generalist
unit
that
is
useful
to
have
in
almost
every
game(
tiny
maps
are
an
exception)
.
|
2 |
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2 |
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3 |
I'm not saying that they are overpowered in the most straightforward sense. But I do feel like their strength is somewhat anti-fun. For me, one of the most enjoyable things about ZK is the plethora of viable strategies/playstyles. I used to play SC2 quite a bit(around 1.5K 1v1s), but eventually, it got stale and boring. The same builds every time, the same responses and the same responses to these responses. That's not really fun. And I feel like the banshee is currently promoting that kind of play.
|
3 |
I'm not saying that they are overpowered in the most straightforward sense. But I do feel like their strength is somewhat anti-fun. For me, one of the most enjoyable things about ZK is the plethora of viable strategies/playstyles. I used to play SC2 quite a bit(around 1.5K 1v1s), but eventually, it got stale and boring. The same builds every time, the same responses and the same responses to these responses. That's not really fun. And I feel like the banshee is currently promoting that kind of play.
|
4 |
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|
4 |
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5 |
What if, instead of the gunship factory and banshees being the go-to techswitch, we would have lots of relatively evenly attractive support factory/tech options. So that planes, tanks and spiders(both crabe and infi are pretty amazing as a techswitch in some circumstances) could see a lot more action in 1v1, even just as a second factory. Arguably planes are still ok, but they don't seem to work as well as banshees. Even if a good air player disagrees with me here, for the majority of the playerbase, banshees are more effective due to them being a lot easier to use.
|
5 |
What if, instead of the gunship factory and banshees being the go-to techswitch, we would have lots of relatively evenly attractive support factory/tech options. So that planes, tanks and spiders(both crabe and infi are pretty amazing as a techswitch in some circumstances) could see a lot more action in 1v1, even just as a second factory. Arguably planes are still ok, but they don't seem to work as well as banshees. Even if a good air player disagrees with me here, for the majority of the playerbase, banshees are more effective due to them being a lot easier to use.
|
6 |
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|
6 |
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7 |
In case somebody is wondering, I'm not looking for counters to the banshee. I know and use them regularily and they have served me well enough. The aim of this thread is to discuss the effect of the current state of banshees on the fun aspect of the 1v1 metagame.
|
7 |
In case somebody is wondering, I'm not looking for counters to the banshee. I know and use them regularily and they have served me well enough. The aim of this thread is to discuss the effect of the current state of banshees on the fun aspect of the 1v1 metagame.
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