1 |
The devs have nerfed the Licho's weapon, which is great and all, but it displays how hard it is to balance the Licho - the unit is all about impunity.
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1 |
The devs have nerfed the Licho's weapon, which is great and all, but it displays how hard it is to balance the Licho - the unit is all about impunity.
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2 |
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2 |
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3 |
Some have proposed giving the Licho a single target-role (heavy/riot/building-only) etc, which basically means hte Licho will still be about impunity, but only for a specific type of target.
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3 |
Some have proposed giving the Licho a single target-role (heavy/riot/building-only) etc, which basically means hte Licho will still be about impunity, but only for a specific type of target.
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4 |
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4 |
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5 |
I'm
wondering
if
we
can
throw
out
some
more
permanent
solutions.
|
5 |
I
suspect
the
Licho
will
always
be
a
pain-point
of
balance
because
of
this
(
much
like
the
capcar,
another
generalist
impunity-driven
unit)
.
I'm
wondering
if
we
can
throw
out
some
more
permanent
solutions.
|
6 |
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6 |
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7 |
To get the ball rolling, some posibilities:
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7 |
To get the ball rolling, some posibilities:
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8 |
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8 |
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9 |
- Nerf Licho's speed *after* bomb is delivered. This means the Licho is guaranteed to obliterate its target, but you probably won't get the Licho back. Therefore, you only pull out a Licho when something absolutely positively has to die. Obvious problem: you can do that already with a swarm of Shadows. You'll lose some shadows but they'll lose the target.
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9 |
- Nerf Licho's speed *after* bomb is delivered. This means the Licho is guaranteed to obliterate its target, but you probably won't get the Licho back. Therefore, you only pull out a Licho when something absolutely positively has to die. Obvious problem: you can do that already with a swarm of Shadows. You'll lose some shadows but they'll lose the target.
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10 |
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10 |
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11 |
-
Greater
cost
for
firing
the
licho.
Maybe
it
takes
a
long
fixed-time
to
rearm
on
the
pad,
so
employing
a
Licho
means
you've
got
a
hangar-queen
you
can
only
fire
once
in
a
blue
moon,
like
the
ion-cannon
from
the
Command
and
Conquer
series.
Your
superweapon
is
no
good
if
the
enemy
can
rebuild
faster
than
it
can
destroy.
|
11 |
-
Greater
cost
for
firing
the
licho.
Maybe
it
takes
a
long
fixed-time
to
rearm
on
the
pad,
so
employing
a
Licho
means
you've
got
a
hangar-queen
you
can
only
fire
once
in
a
blue
moon,
like
the
ion-cannon
from
the
Command
and
Conquer
series.
Your
superweapon
is
no
good
if
the
enemy
can
rebuild
faster
than
it
can
destroy.
Some
sort
of
stockpile-like
mechanic
could
also
provide
this
service.
.
.
.
but
the
UI
for
stockpiling
a
licho
would
suck.
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12 |
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12 |
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13 |
- Convert it into a stun-unit. Boring, I know.
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13 |
- Convert it into a stun-unit. Boring, I know.
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14 |
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14 |
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15 |
- Related to stun, another potential use of the experimental Black Hole device? It's an implosion bomber, giving it a non-damaging Black Hole Device weapon would be thematically consistent and might produce better gameplay than its current powerful attack. But it also would mean it's useless against buildings, and that sucks.
|
15 |
- Related to stun, another potential use of the experimental Black Hole device? It's an implosion bomber, giving it a non-damaging Black Hole Device weapon would be thematically consistent and might produce better gameplay than its current powerful attack. But it also would mean it's useless against buildings, and that sucks.
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